~Hello @radical-equanimity, please test if other steam games are affected. If they are, edit your opening post and replace it with the referenced issue report, otherwise we will track it in the CS:GO issue tracker. It shouldn't be tracked in both places.~ Reading this more closely, it sounds unrelated to CS:GO
There is evidence of an issue before even launching any game. The Steam client itself is all that's needed. Made this the primary location; CSGO points to this location. let me know if this isn't what is meant
Alright... I've figured out what's wrong. If you want to do this, you need to have a file ~/.config/pulse/default.pa with the following contents. Replace source with your actual mic device. Notice that default source is not null.lapsda.monitor but instead it is null.monitor.
.include /etc/pulse/default.pa
load-module module-null-sink
load-module module-ladspa-sink master=null plugin=tap_pitch label=tap_pitch control=-8,0,-90,0 channels=1 rate=48000
load-module module-loopback source=alsa_input.usb-046d_HD_Webcam_C525_46671310-00.analog-mono sink=null.ladspa latency_msec=500
set-default-sink alsa_output.pci-0000_00_1b.0.iec958-stereo
set-default-source null.monitor
It also turns out that in CSGO specifically, OpenAL does not allow the user to switch Pulseaudio streams by default. See the last comment here: https://github.com/ValveSoftware/csgo-osx-linux/issues/97 . To fix this, we need to create a file ~/.alsoftrc with the following contents:
[pulse]
allow-moves=true
Once this is done, user should enter a CSGO game with bots, enter command '+voicerecord' in console, switch to pavucontrol's Recording tab and change csgo_linux64 to capture stream to "Monitor of Null output"
Nothing extracted yet.
Your system information
Steam->Help->System Information) in a gist: https://gist.github.com/radical-equanimity/a25072452f6ae6d18396f0dee3974580Yes
Please describe your issue in as much detail as possible:
Describe what you expected should happen and what did happen. Please link any large pastes as a Github Gist.
I run the following commands to create a pitch-shifted version of my microphone input (which I want to use in Steam). However, selecting the corresponding device in Voice options does not result in a pitch-shifted voice. Instead, the result is an unshifted voice.
pactl load-module module-null-sink
pactl load-module module-ladspa-sink master=null plugin=tap_pitch label=tap_pitch control=-8,0,-90,0 channels=1 rate=48000
pactl load-module module-loopback source=alsa_input.usb-046d_HD_Webcam_C525_46671310-00.analog-mono sink=null.ladspa latency_msec=1
Steps for reproducing this issue: