Rym 9000 is a unity3D based game. But appinfo.vdf adds the -force-opengl command line option thus enabling the old GL renderer from unity3D.
On my system (git mesa/llvm/drm), Rym 9000 does freeze after a little while. I would need to test the game with the current unity3D GL renderer, namely without the -force-opengl command line option.
Rym 9000 is a unity3D based game. But appinfo.vdf adds the -force-opengl command line option thus enabling the old GL renderer from unity3D.
On my system (git mesa/llvm/drm), Rym 9000 does freeze after a little while. I would need to test the game with the current unity3D GL renderer, namely without the -force-opengl command line option.