For reference, the attached minidumps are DUMP_REQUESTED in crashhander.so.
~Hello @NTMan, can you check if https://bugzilla.redhat.com/show_bug.cgi?id=1564210 is relevant to your issue?~
~Does glxinfo | grep OpenGL indicate you're using real hardware and are you using an X session or a wayland session? If you are using a wayland session, does using an X session make a difference?~
Edit: Noticed https://bugzilla.redhat.com/show_bug.cgi?id=1564210#c14, RH#1564210 needs to be resolved before any action should be taken here.
Yes, I know about this problem.
Anyway it not reason for crashing isn't it?
Anyway I am curious that steam client is launched without crash from the second attempt.
$ glxinfo | grep OpenGL
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: llvmpipe (LLVM 6.0, 256 bits)
OpenGL version string: 2.1 Mesa 18.0.0
OpenGL shading language version string: 1.30
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 2.0 Mesa 18.0.0
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16
OpenGL ES profile extensions:
Hello @NTMan, are you still experiencing this issue on an up to date system?
Closing pending feedback.
Nothing extracted yet.
Your system information
Steps for reproducing this issue:
mikhail_log.txt
mikhail_stdout.txt
crash_20180408143815_2.zip
assert_20180408143757_22.zip