steam in-game voice is now broken. In the new steam chat voice testing, I can see my voice is captured (the audio volume meter next to my pic), but it's not played. the client video player is still unable to output audio, and dota2 audio output is still fine.
Maybe should use ffmpeg resampler to fit the content audio output to alsa output configuration (usually dmix). I do that in the code of my video/audio players without issues (only stereo is implemented though).
A bug in libcef (google), very probably, since they use ffmpeg too, or a hardcoded limitation.
I still wonder why there is consumer audio hardware outputting that ridiculous stereo 192kHz.
meh.
Nothing extracted yet.
Using SDL alsa, I setup the rate of dmix to 192000Hz to match my audio hardware.
The steam client video player is then unable to play sound.
steam voice is ok, and dota2 is ok.