Hello @etrigan63, Fatal error in __driConfigOptions line 1, column 0: unknown encoding. looks like the line of interest in the log and hints at mesa or your opengl driver being broken in some way.
In the future, please use a gist for large pastes and I've removed the most gratuitous section of your post.
I will likely have to clean reinstall next week and will reattempt Steam at that time.
Installed Kubuntu 18.04.1 and had exactly the same issues. Clean installed KDE Neon Bionic and loaded Steam client first thing and ran into the same issues. How do I update the mesa and opengl drivers?
Ok, I replaced the RX580 with a GTX 1070 Ti and many of the issues went away. Ballistic Overkill still only works in Experimental 64-bit mode and Champions Online just fails to launch, but those are game specific-issues.
Sent with GitHawk
Error running Party Hard
Stacktrace:
Native stacktrace:
/media/jonatan/STEAM/STEAM/steamapps/common/Party Hard/PartyHardGame_Data/Mono/x86_64/libmono.so(+0x91a46) [0x7efcf41a1a46]
/media/jonatan/STEAM/STEAM/steamapps/common/Party Hard/PartyHardGame_Data/Mono/x86_64/libmono.so(+0x348e4) [0x7efcf41448e4]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x12890) [0x7efcf9d8a890]
/media/jonatan/STEAM/STEAM/steamapps/common/Party Hard/PartyHardGame.x86_64() [0xf2dd3d]
/lib/x86_64-linux-gnu/libc.so.6(+0x43041) [0x7efcf848b041]
/lib/x86_64-linux-gnu/libc.so.6(+0x4313a) [0x7efcf848b13a]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xee) [0x7efcf8469b9e]
/media/jonatan/STEAM/STEAM/steamapps/common/Party Hard/PartyHardGame.x86_64() [0x46f695]
Debug info from gdb:
ERROR: ld.so: object '/home/jonatan/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
¡Rechazo depurarme!
No threads.
CPU: AMD A10-7870K Radeon R7, 12 Compute Cores 4C+8G @ 4x 3.9GHz [5.3°C]
GPU: GeForce GTX 1050 Ti
OS: KDE neon 5.14
Kernel: x86_64 Linux 4.15.0-36-generic
Hello @C0MODIN, if you're still having an issue with Party Hard, then your issue should be evaluated separately.
Closing because it appears @etrigan63's issue was resolved by hardware swap and the feedback here is now outdated.
0xca9cb7bfx1 2018-090xcb27bbc4x1 2018-09
Your system information
Please describe your issue in as much detail as possible:
I have installed the Steam Client via Flatpak on my Linux machine (KDE Neon Bionic). The client launches fine and behaves as expected. When I try to launch a nitive Linux game I get the following error:
If I try to launch a Windows game via SteamPlay, I get this:
-affiliate appid=9880
-launchedfrom steam
Connecting to patchserver.crypticstudios.com:7255
2018-09-20 20:42:55 PROGRAM CRASH OCCURRED!
pid 408 != 407, skipping destruction (fork without exec?)
Game removed: AppID 9880 "", ProcID 399
No cached sticky mapping in ActivateActionSet.
In fact the only game that works correctly is World of Tanks: Blitz via SteamPlay.
Ballistic Overkill starts get the load screen up and then dies when loading
Game update: AppID 296300 "", ProcID 449, IP 0.0.0.0:0
ERROR: ld.so: object '/home/guru/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
ERROR: ld.so: object '/home/guru/.var/app/com.valvesoftware.Steam/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored.
at <0xffffffff>
at (wrapper managed-to-native) Steamworks.NativeMethods.SteamAPI_RunCallbacks () <0x00012>
at Steamworks.SteamAPI.RunCallbacks () [0x00005] in <3cc7813fe7684c8fb1296233fc33747e>:0
at Aquiris.Ballistic.Game.Bootstrap.Bootstrap.Update () [0x00009] in :0
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) [0x0001e] in :0
/proc/self/maps:
<Trimmed by moderator, use a gist next time>Native stacktrace:
/home/guru/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Ballistic/BallisticOverkill_Data/MonoBleedingEdge/x86/libmonobdwgc-2.0.so(+0xc7b64) [0xeb14eb64]
/home/guru/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Ballistic/BallisticOverkill_Data/MonoBleedingEdge/x86/libmonobdwgc-2.0.so(+0x13cbc3) [0xeb1c3bc3]
linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf7f8c070]
/app/lib/i386-linux-gnu/libc.so.6(gsignal+0x97) [0xf7affb27]
/app/lib/i386-linux-gnu/libc.so.6(abort+0xe6) [0xf7aea26c]
/app/lib/i386-linux-gnu/libc.so.6(+0x6f44c) [0xf7b4044c]
/app/lib/i386-linux-gnu/libc.so.6(+0xf0aba) [0xf7bc1aba]
/app/lib/i386-linux-gnu/libc.so.6(+0xf0a6b) [0xf7bc1a6b]
/home/guru/.var/app/com.valvesoftware.Steam/.local/share/Steam/linux32/steamclient.so(+0xfb2bc4) [0xcb27bbc4]
/home/guru/.var/app/com.valvesoftware.Steam/.local/share/Steam/linux32/steamclient.so(+0x7027bf) [0xca9cb7bf]
Debug info from gdb:
mono_gdb_render_native_backtraces not supported on this platform, unable to find gdb or lldb
threadtools.cpp (3172) : Assertion Failed: Illegal termination of worker thread 'SocketThread'
ERROR: execv failed when trying to send minidump
ERROR: Could not run steamerrorreporter binary. Uploading minidump in-process
Uploading dump (in-process) [proxy '']
/tmp/dumps/crash_20180920204452_3.dmp
success = yes
response: Discarded=1
This was working fine two weeks ago.
Snap version does the same thing and well as the DEB version.
Steps for reproducing this issue: