I can confirm that this is also an issue for Linux-to-Linux streaming (at least if the host is running an Nvidia GPU).
The issue seems to appear regardless of beta participation.
I have since upgraded my host pc, same behavior is occurring.
Updated specs:
OS: Windows 10 1909
CPU: Threadripper 1920x
GPU: Radeon VII
RAM: 32 GB DDR4 3200 MHz.
The above behavior occurs regardless of hardware or software encoding being used from the host.
I've got it to use VAAPI decoding on my end, but the video will freeze every few minutes requiring a pkill -9 streaming_clien
Note that I am using void linux, so you will need to find the equivalent package for your distro.
Packages needed:
Steam settings (client):
Steam settings (host)
Client specs:
Host specs:
I don't know if this is still needed, but I made sure steam was using system libs for libva. You can check this with pgrep steam | xargs -I {} cat /proc/{}/maps | grep libva. If you are using steam packaged libraries, delete them from your install and soft link your installed libraries instead.
Did some more testing and it should work out of the box. Install the above packages and do steam --reset. Worked first try for me (although I still have the VAAPI decode freeze, see #7150)
The above doesn't work anymore, see: https://github.com/ValveSoftware/steam-for-linux/issues/7121#issuecomment-646437280
Hello, is anyone still experiencing this issue on an up to date system?
Just tested again with my current setup:
Host:
Windows 10 21H1
Threadripper 1920x
32GB DDR4 3200
Radeon 6800XT (driver version 21.12.1)
Gigabit ethernet connection
Client:
Debian 11 (5.10 kernel, all current updates installed as of posting, no special packages used outside of steam install via apt)
Ryzen 3 3100
8 GB DDR4 2666
Radeon RX 560 (current version of mesa provided by Debian team, 20.3.5-1)
Gigabit ethernet connection
Both host and client are not opted into beta versions of the Steam client.
Still cannot run gpu acceleration, software decoding is still my only option.
If a different distro with a newer set of software packages is needed for testing, let me know, I'll be happy to try it out.
Hello @dakupurple, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report.
If you're using the distro-modified Steam package, then I'd expect that it is missing some relatively recently added checks for libva2:i386 and mesa-va-drivers:i386. Please check that those packages are installed with something like apt policy mesa-va-drivers mesa-va-drivers:i386 libva2:i386.
Thank you for suggesting the extra packages. I can confirm that hardware accelerated decoding is working after installing the i386 versions of mesa-va-drivers and libva2.
Please describe your issue in as much detail as possible:
Describe what you expected should happen and what did happen.
Running game from Windows host, streaming to Linux Client. Hardware Acceleration is showing as available per glxinfo. Hardware Acceleration is enabled in advanced client settings on Steam. Expected on screen stats to show hardware acceleration for decode, but instead it is running software decode. All updates for Ubuntu have been applied, and tried updating to latest kernel and Mesa version as well.
glxinfo.txt
Host PC Specs:
OS: Windows 10
CPU: i7 4790k
GPU: Radeon R9 Fury X
RAM: 16GB DDR3 @ 1600
Network: Gigabit Ethernet connected at 1gbps. No Wi-Fi
Latest drivers have been installed.
Client PC Specs
OS: Ubuntu 18.04.3
CPU: Athlon 200GE
GPU: Integrated Vega 3 (Have tried dedicated Radeon R7 250 as well)
RAM: 8GB DDR4 @ 2666
Network: Gigabit Ethernet connected at 1gbps, No Wi-Fi
Steps for reproducing this issue: