Hello @Managor, Steam should use pulseaudio to get the game's audio, is it healthy?
Oh right, I have Pipewire installed. I don't know if it's active or if it interferes with anything. I'm asking the guy on the steam forums to come here and tell if he has anything similar.
Uninstalled Pipewire so that I'm on pure pulseaudio, restarted and tried again the problem still persists. Added Cuphead to the OP as the game where I tried this.
I have this issue on Fedora 30 Workstation too, when streaming to someone who uses Windows. Game was running via Proton 4.11-7, and audio outputted to my headset. Have not tested any other setup.
Side note: I have multiple audio out devices; my monitor (DisplayPort), my headset (line out), and my sound system (TOSLINK). Could it be that Steam picks up an audio device where nothing is currently played?
Judging by the reddit thread, it seems to be a common problem https://www.reddit.com/r/linux_gaming/comments/dl3ppk/steam_remote_play_together_beta_released_with/
Can confirm this. Running Arch with latest beta. Tried multiple games (Linux -> Windows). Using Pulseaudio.
I seem to be having this same problem as well, on Sabayon Linux (Gentoo-derivate) with a Flatpak install for Steam. Friend/client is using Windows 10.
System information
The system's got two audio outputs connected, with neither ending up on the stream.
Edit:
Tested doing a remote play stream to my phone - over the phone network - just to verify, and audio plays fine on there. So I have to assume that it is a Remote Play Together -specific issue.
Confirming this. Running on Solus, tried multiple games using Pulseaudio and the person i invited to play with me couldn't hear any audio on his end.
Similar issues, Arch Linux with Pulse audio server. Latest updates on everything
I have the same problem my friend can conect to castle crashers but he has no audio. Im using ubuntu 19.10, if someone has a workarround let me know. thanks
Hello, per "Enabled audio capture for Remote Play Together on Mac OS X and Linux hosts" in the 2019-10-28 Steam client beta update, please retest this issue.
Audio works for me on Fedora 30 as host and Windows 10 as client.
Arch Linux (server) -> Windows 10 Client.
Audio works.
Fixed for me as well, thanks for the work
Solus -> Windows 10 , audio works now.
Also they can hear everything else that's not part of the game, not sure if that's working as intended or not since when speaking to them through discord/teamspeak or any communication app, they can hear themselves talking.
Also they can hear everything else that's not part of the game, not sure if that's working as intended or not since when speaking to them through discord/teamspeak or any communication app, they can hear themselves talking.
Peculiar, person I played with didn't mention anything like that. Might have been because we were using Steam's voice chat though.
I had a similar experience, person playing with me could hear everything, when using discord or steam voice, it didnt matter
On October 30, 2019 10:59:46 AM GMT+01:00, Newbyte [email protected] wrote:
Also they can hear everything else that's not part of the game, not
sure if that's working as intended or not since when speaking to them
through discord/teamspeak or any communication app, they can hear
themselves talking.Peculiar, person I played with didn't mention anything like that. Might
have been because we were using Steam's voice chat though.--
You are receiving this because you commented.
Reply to this email directly or view it on GitHub:
https://github.com/ValveSoftware/steam-for-linux/issues/6606#issuecomment-547823765
Might depend on your pulseaudio setup, having separate sinks for communication and other audio for example
I was able to test this with a friend again, and audio is now coming through fine. We were able to play for a while without any issues.
Though, the game started on the wrong audio output at first, and I had to move it from my communication sink to my main output sink before it was captured by Remote Play Together.
Thanks for resting. Closing as fixed.
My host is Ubuntu 20.04, and client MacOSX. Sound does not work. I played around with the settings a bit (not sure if I'm supposed to set "play audio on host"), but so far nothing works.
Hello, +1 to having this issue again, host ubuntu 18.04 guest samsung TV
I had the same issue with Android guest and Linux host, I had pavucontrol signaling that Steam is recording, yet no audio on client device... I solved by reinstalling the steam client app tho
This issue has been closed for close to a year, but the issue still persists. Does anyone even care that the Linux client doesn't stream audio? Neither my Linux laptop nor Steam link gets audio from my Linux desktop (both laptop and desktop are running a fully updated Neon Linux, based on Ubuntu 22.04) but they do on my Windows Desktop.
Please fix.
Reporting same with ubuntu 22.04 as host and windows 11 as client
The same here with Fedora 39, no audio output when I am using remote play
I restarted both my devices and it worked.
I have fixed to, it was the virtual speaker that was disabled in windows audio settings
Your system information
Please describe your issue in as much detail as possible:
When streaming from a Linux PC (host) to a Windows 10 PC (client), the client has no audio. Similar report on the Remote Play forums https://steamcommunity.com/groups/homestream/discussions/1/1608274347734840648/