protonscr

Shader processing using all available memory

steamclosed
ValveSoftware/steam-for-linux#7157 · opened 2020-06-01 by rLy07 · updated 2020-06-01 · 1 comments · github
RrLy07 2020-06-01 github

Your system information

  • Steam client version (build number or date): 0.20200505.0
  • Distribution (e.g. Ubuntu): Arch
  • Opted into Steam client beta?: Yes
  • Have you checked for system updates?: Yes
  • Full steam info

Please describe your issue in as much detail as possible:

Steam uses all available memory when background processing shaders for Shadow of the Tomb Raider which makes the system unusable. I haven't noticed this with other games yet. First happened after the Friday update.
screenshot at the end of it

Steps for reproducing this issue:

  1. Have SotTR installed and background shader processing on
  2. Start Steam
Kkisak-valve maintainer 2020-06-01 github

Hello @rLy07, this issue is already being tracked at https://github.com/ValveSoftware/Fossilize/issues/84. Closing as in favor of the existing issue report.

Nothing extracted yet.