protonscr

Processing Vulkan Shaders indefinitely

steamclosed
ValveSoftware/steam-for-linux#7271 · opened 2020-07-18 by ShalokShalom · updated 2020-07-18 · 4 comments · github
SShalokShalom 2020-07-18 github

Your system information

  • Steam client version
    Screenshot_20200718_114604
  • Distribution (KaOS on Flatpak):
  • Opted into Steam client beta?: [No]
  • Have you checked for system updates?: [Yes]

Please describe your issue in as much detail as possible:

Screenshot_20200718_114405

When I click "SKIP" the game starts.

I am on a RX 480
X.Org 1.20.8
Mesa 20.0.8

Kkisak-valve maintainer 2020-07-18 github

Hello @ShalokShalom, you can check if shader pre-caching is actually stuck at Steam -> Settings -> Shader Pre-Caching. If Steam is warming the shader cache for a game, it'll have Processing <game name>... (percentage) just under the Allow background processing of Vulkan shaders checkbox. Alternatively, you could monitor <steam dir>/logs/shader_log.txt.

Some games have a substantial amount of shaders and shader variations, and can take a significant amount of time to process. For what you've described, there isn't enough information to indicate an issue.

SShalokShalom 2020-07-18 github

It has taken a few seconds before and takes an infinite time - hence the title - now.

SShalokShalom 2020-07-18 github

Like that since 10 minutes:

Screenshot_20200718_131756

SShalokShalom 2020-07-18 github

It seems like I had to reboot after the Flatpak had been updated.

Nothing extracted yet.