Hello @LuyeT, shader pre-caching is handled by the Steam client, not Dota 2, which is why I've transferred this issue to the steam-for-linux issue tracker.
This looks like the same issue that's being tracked at #7306. Closing in favor of the older issue report.
Thanks, and sorry about the duplicate. I searched the dota git for similar
issue and posted due there not being one.
You might want to leave my issue here, closed, to prevent further
duplicates.
Regards
On Mon, 10 Aug 2020, 12:40 kisak-valve, [email protected] wrote:
Hello @LuyeT https://github.com/LuyeT, shader pre-caching is handled by
the Steam client, not Dota 2, which is why I've transferred this issue to
the steam-for-linux issue tracker.This looks like the same issue that's being tracked at #7306
https://github.com/ValveSoftware/steam-for-linux/issues/7306. Closing
in favor of the older issue report.—
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Your system information
Steam->Help->System Information) in a gist:https://gist.github.com/LuyeT/1e57f6fedcc49f4fa180c96466d92dc3
Yes
Yes
Yes
Please describe your issue in as much detail as possible:
Describe what you expected should happen and what did happen. Please link any large pastes as a Github Gist.
I believe the vulkan shaders are supposed to be processed only upon update of dota and/or system. They have been processed at least once per day, but not necessarily every launch. It has been this way for the past month or so. The processing takes about 5-30 minutes at 100% cpu consumption.
Steps for reproducing this issue: