protonscr

Steam Segfaults on launch

steamclosed Steam clientDistro Family: Arch
ValveSoftware/steam-for-linux#7387 · opened 2020-10-04 by EtherG · updated 2020-10-19 · 4 comments · github
EEtherG 2020-10-04 github

Your system information

  • Steam client version (build number or date): 1.0.0.66-1

  • Distribution (e.g. Ubuntu): Arch
    Kernel: 5.8.12-lqx2-2-lqx asco patch
    CPU: Ryzen 5 3600X
    RAM: 32gb
    GPU: RX 5700XT Mesa 20.1.8-1 (Primary)
    GPU: RTX 2060 nouveau vfio-pcie

  • Opted into Steam client beta?: [Yes/No] No

  • Have you checked for system updates?: [Yes/No] Yes

Please describe your issue in as much detail as possible:

Describe what you expected should happen and what did happen. Please link any large code pastes as a Github Gist

I come home from work and steam segfaults on launch. running steam in terminal flashes the steam update ui and then proceeds to segfault.
Reinstalling Steam/wiping steam seems to do nothing. steam --reset rebuilds then segfaults.

A day before this i was working with libvirt pcie pass-through. I had to used a patched kernel to get the stuff working, but i do not think it is kernel related because i tried switching to a stable kernel. I'de really not reinstall my system, so any help would be awesome. thanks

gdb backtrace
journalctl snippet

full 'steam' output

just ask and I'll supply any extra logs asap

Steps for reproducing this issue:

  1. Launch Steam.
  2. segfault
EEtherG 2020-10-05 github

https://gist.github.com/EtherG/9115382338f42d5e470a3bca92157092
new gdb backtrace. seems to be related to xorg?

EEtherG 2020-10-12 github

I'm driving myself mad by reinstalling steam. I cant seem to discover whats exactly going on through research nor experimentation. Is this a lost cause? should i just reinstall xorg to fix that lib32 x11 library?

EEtherG 2020-10-19 github

Attempted to reinstall all of xorg, failed. Re-imaged system, success. hopefully my logs supplied some form of help.

Nothing extracted yet.