protonscr

CS:GO on single large display isn't playable

steamclosed
ValveSoftware/steam-for-linux#7623 · opened 2021-01-26 by russell · updated 2021-01-26 · 1 comments · github
Rrussell 2021-01-26 github

Your system information

  • Steam client version (build number or date): Dec 20 2020, at 23:07:25 1608507519
  • Distribution Debian GNU/Linux bullseye/sid
  • Opted into Steam client beta?: No
  • Have you checked for system updates?: Daily

Please describe your issue in as much detail as possible:

CS:GO is great! But I am having trouble finding working settings for my PC, I have a 32:9 ratio monitor 5120x1440 in Linux, and i can't use any fullscreen mode. There are bugs in game that make it totally unplayable. I have tried both triple screen mode and single screen mode, the both suffer from the same artifacting in-game.

I can get a working game IF i run in windowed mode at 1920x1080, but there are quite limited screen resolution choices, and there is no black bars option to just use the center portion of the screen. :(

When playing fullscreen i see visual artifacts, that leave a lasting visual imprint on the view, it's a bit like old CRT monitors that had a ghost image on them. For example the artifacting that is visible in the scope screenshot i have, remains present after leaving the scope (burn in screenshots), so if you use a scope the rest of the game is ruined with visual elements that remain ghosted into the view.

name of display: :1
display: :1  screen: 0
direct rendering: Yes
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 8192 MB
    Total available memory: 8192 MB
    Currently available dedicated video memory: 7058 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce RTX 2080/PCIe/SSE2
OpenGL core profile version string: 4.6.0 NVIDIA 460.32.03
OpenGL core profile shading language version string: 4.60 NVIDIA
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 4.6.0 NVIDIA 460.32.03
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)

OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 460.32.03
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20

menus broken in 32:9 mode

single monitor - menu
single monitor - menu 1

menus working in triple screen mode

This actually works pretty decent, you have to modify the launcher args to get to a point where you can have a working menu though.

triple monitor - menu

buy menu ugly but functioning

triple monitor - buy screen

scopes so distracting they are nigh impossible to use

This screenshot is from triple monitor mode, but it's the same experience in single monitor mode

triple monitor - scope

ghosting after using a scope remains, crt style burn in

single monitor - burn in
single monitor - burn in 1

There are more issues than this, when your are in the 3rd person view after dying in a match, there is heaps of visual artifacts 1/4 of the screen flashes bright yellow.

Steps for reproducing this issue:

  1. Set your resolution to 5120x1440 and your aspect ratio to 16:9
  2. Play game
Kkisak-valve maintainer 2021-01-26 github

Hello @russell, this issue is already being tracked at https://github.com/ValveSoftware/csgo-osx-linux/issues/2429. Closing as a duplicate.

Nothing extracted yet.