One thing to add, in my case only BPM causes this Black Screen, however as soon as I start a game with prime-run, the video is streaming fine.
Running sway (steam on xwayland) on Arch.
One year passed since this report was created, still same issue.
System info gathered from Steam client:
https://gist.github.com/Leopard1907/c0d0491416e5a83ed5119953da664f12
inxi -SMGxx output:
System:
Host: asus-fx553vd Kernel: 5.19.13-arch1-1 arch: x86_64 bits: 64
compiler: gcc v: 12.2.0 Desktop: KDE Plasma v: 5.25.5 tk: Qt v: 5.15.6
wm: kwin_x11 dm: SDDM Distro: EndeavourOS base: Arch Linux
Machine:
Type: Laptop System: ASUSTeK product: GL553VD v: 1.0
serial: <superuser required>
Mobo: ASUSTeK model: GL553VD v: 1.0 serial: <superuser required>
UEFI: American Megatrends v: GL553VD.308 date: 04/29/2019
Graphics:
Device-1: Intel HD Graphics 630 vendor: ASUSTeK driver: i915 v: kernel
arch: Gen-9.5 ports: active: eDP-1 empty: HDMI-A-1 bus-ID: 00:02.0
chip-ID: 8086:591b
Device-2: NVIDIA GP107M [GeForce GTX 1050 Mobile] vendor: ASUSTeK
driver: nvidia v: 520.56.06 arch: Pascal pcie: speed: 2.5 GT/s lanes: 16
bus-ID: 01:00.0 chip-ID: 10de:1c8d
Device-3: Realtek USB2.0 HD UVC WebCam type: USB driver: uvcvideo
bus-ID: 1-6:3 chip-ID: 0bda:57f5
Display: x11 server: X.Org v: 21.1.4 compositor: kwin_x11 driver: X:
loaded: intel,nvidia unloaded: fbdev,modesetting,vesa alternate: nouveau,nv
dri: i965 gpu: i915 display-ID: :0 screens: 1
Screen-1: 0 s-res: 1920x1080 s-dpi: 96
Monitor-1: eDP-1 mapped: eDP1 model: BOE Display 0x069c res: 1920x1080
dpi: 143 diag: 394mm (15.5")
OpenGL: renderer: Mesa Intel HD Graphics 630 (KBL GT2) v: 4.6 Mesa 22.1.7
direct render: Yes
Probably not relevant anymore, i don't have that kind of hw anymore to see if it is or not so closing.
Nothing extracted yet.
Your system information
Please describe your issue in as much detail as possible:
As said in the title on such setup that is launched with
__NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia __VK_LAYER_NV_optimus=NVIDIA_onlystreaming ANY game (Proton and native,both GL and Vulkan) to SteamLink Android app ( will likely have same result on any other versions) ends up with getting just a black screen on receiving device while audio and input works. So likely encoding on host device fails with such setups.https://gist.github.com/Leopard1907/8ee0d7fc9174d1f7e818aa86dd654cea
https://gist.github.com/Leopard1907/e0983505aa30b6798ee8e40fc031b324
Steps for reproducing this issue: