When switching to the steam in-game overlay and back to the game, whatever speech segment is occurring at the time plays for a brief time, then goes silent. Sound effects are not affected.
This is a design issue with the (now 10 year old) acting system and interactions with pauses, it is outside the scope of this release.
Nothing extracted yet.
When switching to the steam in-game overlay and back to the game, whatever speech segment is occurring at the time plays for a brief time, then goes silent. Sound effects are not affected.