protonscr

Steam client repeatedly plays bell sound

steamopen reviewedSteam client
ValveSoftware/steam-for-linux#846 · opened 2013-01-25 by WhiteWind · updated 2022-10-16 · 15 comments · github
WWhiteWind 2013-01-25 github

This happens when modal window appears underneath another steam window. E.g. some message with question is overlapped by news popup.
Steam constantly repeats sound until modal window is activated.

Mmewt666 2013-01-25 github

I think this behaviour is the same in windows.

On 25 January 2013 15:26, WhiteWind [email protected] wrote:

This happens when modal window appears underneath another steam window.
E.g. some message with question is overlapped by news popup.
Steam constantly repeats sound until modal window is activated.


Reply to this email directly or view it on GitHubhttps://github.com/ValveSoftware/steam-for-linux/issues/846.

WWhiteWind 2013-01-25 github

I have never encountered such thing in windows.

Ggdrewb-valve maintainer 2013-01-25 github

I don't see this behavior. The modal window is initially raised above other windows. If I click a non-modal window it raises briefly but then I get the bell once and the modal window is raised to the top.

Do you have focus-follows-mouse set?

JJ4nsen 2013-01-25 github

I also have this problem (e.g., Going to Settings -> Downloads + Cloud -> Open "Steam Library Folders" and then a mouse click on the settings window repeats the bell sound until i click on the "Steam Library Folders"-window).

me@pc:~$ kde4-config -v
Qt: 4.8.3
KDE: 4.9.98 (KDE 4.10)
kde4-config: 1.0

No focus-follows-mouse enabled.

Ggdrewb-valve maintainer 2013-01-26 github

That works fine for me. We'll have to keep looking.

WWhiteWind 2013-01-26 github

No, I don't have focus-follows-mouse. This seems to happen when modal window and popup are displayed simultaneously.
BTW, I am using Slackware64 with vanilla KDE 4.9.5, KWin compositing enabled. Probably it's caused by KWin.
Even if it's KWin bug, Steam should not play bell repeatedly

Kkisak-valve maintainer 2017-03-29 github

Hello, is anyone still encountering this issue with an up to date system?

JJ4nsen 2017-03-30 github

Yes, I'm on Arch Linux with Plasma/KDE/KWin.

Get to the dialog where you can select a new Steam Library Folder. Click on "Settings" in Plasma's taskbar.-> constant bell sound.

AAleppi 2018-05-06 github

I have this issue as well on Gentoo with bspwm. I think the issue lies with steam for playing the error message whenever it encounters an error regarding adding a Steam Library Folder, which is why it plays in that window. I also get the noise when I enter my Steam Guard code and if a Steam popup window shows up e.g. the "you need to restart Steam" prompt.

Nnatronium 2018-06-11 github

Since it doesn't look like anyone's actually shared an audio-visual demonstration of this issue, here's how I experience it with Xmonad (with focus following my pointer) on Gentoo. While it'd be nice if steam didn't try to fight for focus, that's just a minor nuisance compared to the ear-shattering noise produced by twenty DING DING DING error sounds being played at roughly the same time. Perhaps some sort of debounce could be employed so that people don't accidentally blow out their speakers by focusing the wrong window?

Wwolfiiy 2020-09-18 github

I have the exact same issue as you can see on @Natronium's video. I am using Arch with bspwm.

Kkkremitzki 2020-11-13 github

Still an issue in 2020 on Debian 10 with KDE. Very easy to reproduce e.g. after installing Steam by changing the Steam Play settings to use Proton, which prompts you to restart Steam. Video showing different behavior here: https://www.youtube.com/watch?v=yE1pWXvDOM8

MMilkJug1 2021-08-08 github

I have this issue on Arco linux with bspwm, I didn't know this bug was known. I haven't had this issue before. even on XFCE and KDE

Eeclairevoyant 2022-10-16 github

Anyone know of a workaround for this other than just moving the wav file back and forth? Maybe something we can do in PulseAudio?

Eesotericist 2022-10-16 github

i've been meaning to test if there's something clever we can do with fuse shenanigans after steam starts, so that an overlay with a silent file is active during operation, but absent while steam is initializing (so it doesn't try to 'fix' it). not a trivial solution technically for an end user, but it seems abstractly possible.