Steam client version (build number or date): 1.0.0.74-1
Distribution (e.g. Ubuntu): Arch Linux
Opted into Steam client beta?: [Yes/No] Yes
Have you checked for system updates?: [Yes/No] Yes
Please describe your issue in as much detail as possible:
When downloading updates for games, at the moment, the client will first download and then apply an update to every scheduled game sequentially. Is patching the game disk-use efficient enough to justify not downloading the next queued patch while the CPU is busy patching the game files? Could this be implemented or are there issues complicating this?
Your system information
Please describe your issue in as much detail as possible:
When downloading updates for games, at the moment, the client will first download and then apply an update to every scheduled game sequentially. Is patching the game disk-use efficient enough to justify not downloading the next queued patch while the CPU is busy patching the game files? Could this be implemented or are there issues complicating this?