protonscr

Use time spent actually patching a game to download next scheduled patches

steamopen Feature RequestSteam client
ValveSoftware/steam-for-linux#8499 · opened 2022-03-23 by BruebachL · updated 2022-03-23 · 0 comments · github
BBruebachL 2022-03-23 github

Your system information

  • Steam client version (build number or date): 1.0.0.74-1
  • Distribution (e.g. Ubuntu): Arch Linux
  • Opted into Steam client beta?: [Yes/No] Yes
  • Have you checked for system updates?: [Yes/No] Yes

Please describe your issue in as much detail as possible:

When downloading updates for games, at the moment, the client will first download and then apply an update to every scheduled game sequentially. Is patching the game disk-use efficient enough to justify not downloading the next queued patch while the CPU is busy patching the game files? Could this be implemented or are there issues complicating this?

Nothing extracted yet.