Each of the places that you can interact with the mouse in the Steam Input interface on Steam OS has a different measurement for how to measure mouse position/movement.
Mouse region uses a 0-1.0 X/Y float representing absolute percentage of the screen covered.
Relative mouse movement uses static X/Y values which (I believe) represents a pixel-sized movement per activation.
Absolute mouse movement uses static X/Y values which use 0-32767 (the max values used for analog/trigger inputs). This is effectively a percentage of the screen, just pre-conversion to a float (so 32767 in X is 100% in X, 16383 in y is 50% in Y)
Expected Result
It would be good if the UI could unify these values to all represent the same unit of measurement. My suggestion would be to use either a 0-1 float like mouse region, or a 0-100% representation. This would allow resolution agnostic mouse control from within Steam Input (provided the game's UI scales appropriately).
Issue Experienced
Each of the places that you can interact with the mouse in the Steam Input interface on Steam OS has a different measurement for how to measure mouse position/movement.
Expected Result
It would be good if the UI could unify these values to all represent the same unit of measurement. My suggestion would be to use either a 0-1 float like mouse region, or a 0-100% representation. This would allow resolution agnostic mouse control from within Steam Input (provided the game's UI scales appropriately).