Looks like it happens only on some servers. At least it happens for me on this one - 119.252.190.93:27335.
I noticed a general higher latency, too, especially when I'm shooting.
EDIT: when I shoot, choke jumps to 100.
Having been a CS 1.6 player for many years, I can narrow down at least my own experience of this issue to fine movements. Walking/running and the act of firing itself seems to be unaffected. It is fine movements that seems to increase latency, such as aiming (especially quickly aiming), and responding to recoil.
Here are some images demonstrating the latency increase: http://imgur.com/zram2pj,4OsJMTf,F9EkHUv,tE7mg0Z
The first image is my baseline, when I'm looking directly towards an open space. The next images are taken when I'm moving my mouse to look around. The last is when I'm moving my mouse wildly.
A small increase in latency is to be expected, but 20-25ms increase is a bit much.
Here are my system specs, if it's of any assistance:
Processor Information:
Vendor: GenuineIntel
Speed: 3401 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
Ubuntu 12.04.1 LTS (32 bit)
Kernel Name: Linux
Kernel Version: 3.2.0-36-generic-pae
X Server vendor: The X.Org Foundation
X Server release: 11103000
Video Card:
Driver: Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Desktop x86/MMX/SSE2
Driver Version: 3.0 Mesa 9.0
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x8086
DeviceID: 0x162
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.91" x 11.77" (23.98" diag)
53.1cm x 29.9cm (60.9cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: Intel PantherPoint HDMI
Memory:
RAM: 16062 Mb
Miscellaneous:
UI Language: English
LANG: en_CA.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 229981 Mb
Largest Free Hard Disk Block: 89611 Mb
Installed software:
Recent Failure Reports:
Sat Jan 26 02:42:48 2013 GMT: file ''/tmp/dumps/assert_20130125184247_1.dmp'', upload yes: ''CrashID=bp-efe3e371-1f43-4b80-a07e-721a12130125''
I put these settings in a cfg and things seem to be MUCH better. Perhaps the defaults are not sane.
rate "25000"
cl_updaterate "25"
cl_cmdrate "101"
cl_lw "1"
cl_lc "1"
cl_download_ingame "0"
ex_interp "0.05"
Tried those setting, they don't really help... latency is higher when there is a lot of action (shooting/a lot of players moving). For example when there are about 20 people on server at the beginning of the round I'm getting 200ms latency, but close to the end (when few people left alive) I'm getting almost normal latency about 80ms.
I also got choke problems. It's never 0 and jumps between 80 and 100 on a full server.
Before you say "internet connection" or "bad server": tested on multiple servers and alternatively under wine with the same config (and zero choke).
Set gl_vsync to 0 and then tell me if things are any better. The update today also had improvements to frame times.
I found what is causing my problem, looks like it was my mistake. Instead of setting rate to 25000 it was set to 2500. Looks like some servers just force this variable to some higher value, that's why I was getting good results on one servers and not others... sorry for raising this issue
@alfred-valve I already play with gl_vsync 0 and 100 fps as well as rate 25000
latency is not too bad, but there is still choke. You can see it when you open net_graph
same config, same server, same computer, but under wine: 0 choke
@hasufell : what's your cl_updaterate and cl_cmdrate?
Have you tried to set your rate higher, to 50000 for example?
@AnAkIn1 yes, it seems rate wasn't set correctly although I have it in userconfig.cfg set to "25000" and that config is definitely parsed. I set it manually in the console now and that works
Closing as the original issue appears to have been resolved.
Nothing extracted yet.
Latency in Tab menu is floating from 80 to 200 while net_graph shows stable ~50ms. I have never had such problems while playing using Wine, so I don't think Internet connection is causing this. Also, it seems like more players on the server causing higher latency. I tried different rate/cmdrate/updaterate, but nothing helps.