protonscr

[Steam Deck] Touch Menu Command Count can't be separate between Action Layers

steamclosed Steam clientDistro Family: SteamOSGeneral controller / Steam Input
ValveSoftware/steam-for-linux#8795 · opened 2022-09-12 by gwemmie · updated 2022-09-16 · 1 comments · github
Ggwemmie 2022-09-12 github

Your system information

  • Steam client version (build number or date): Current newest version on Beta Stable branch

Please describe your issue in as much detail as possible:

I've set up a control scheme for FTL where, on the Default Action Set, the left pad is bound to a touch menu with 12 commands. On another layer, which I have set to Hold on a grip button, I have the left pad bound to a totally different touch menu with 9 different commands. The configuration UI for this control scheme reflects that just fine--it respects that Default has 12 commands on that touch menu, while the other layer has 9. Including in the drop-down menu where I explicitly set those two amounts--although this behavior still persists if I set both to "Same As Command Count" instead. However, when I actually use this control scheme in-game, the other layer's touch menu displays 12 commands instead of 9, and sets the last 3 to what they're set to on the Default layer.

Steps for reproducing this issue:

  1. Create a control scheme with a touch menu
  2. Add an Action Layer with a different, not inherited, touch menu bound to the same place
  3. Set that 2nd touch menu to have a different amount of commands than the 1st.
Ggwemmie 2022-09-16 github

The new Visual Menu rework in the new beta client update today has resolved this bug. I can't reproduce it anymore.

Nothing extracted yet.