protonscr

Feature request: freeze game updates

steamclosed
ValveSoftware/steam-for-linux#8802 · opened 2022-09-15 by Alex-Bujorianu · updated 2022-09-29 · 4 comments · github
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AAlex-Bujorianu 2022-09-15 github

Your system information

  • Steam client version (build number or date): Not relevant
  • Distribution: Pop OS
  • Opted into Steam client beta?: Tried both
  • Have you checked for system updates?: Yes

Please describe your issue in as much detail as possible:

Some games break when an update is pushed. This has become distressingly frequent and is really hurting the game experience on Steam. This is not a Linux-specific issue, but it disproportionately affects Linux users. For example: the Skyrim update on September 15th 2022 breaks SKSE, effectively rendering the game unplayable. Some months ago, an update to Dragon Age: Inquisition made it incompatible with Proton.

I would like a way to prevent games from updating, and to easily rollback an update.

Kkisak-valve maintainer 2022-09-15 github

Hello @Alex-Bujorianu, please see #8711.

This is a request for an anti-feature.

TTechwolf 2022-09-21 github

Not a anti-feature, this is required for millions of mods to not break untill everything is properlly updated. This is required in some areas by law.

AAlex-Bujorianu 2022-09-28 github

I am going to have rethink any Steam purchases in the future because of this. No customer wants to pay money for a game that unpredictably breaks, or which requires workarounds like being offline. Being a gamer, especially a Linux gamer, feels like playing roulette against the Software Development Gods. I am tempted to give up on PC gaming altogether as the number of technical issues (not just Proton or mod-related but also performance, drivers, hybrid graphics, anti-cheat) extinguishes the joy. At least this issue has an easy fix.

Pprmbittencourt 2022-09-29 github

The option to roll back to a previous version that's known to be working when an updated version no longer works is not an anti-feature. It's a way to improve stability and the gaming experience when something breaks, as well as to guarantee that the customer is able to play a game that he paid for, owns, and should therefore be able to play whenever he wants to. Such a feature is good for the user and for the public image of the game developer and distributor.

More choice is not a bad thing, but broken updates are. If you're concerned about players exploiting some bug to cheat online, the solution is simple: block people using older versions from playing online PvP, which is reasonable. In non-competitive gameplay, including co-op multiplayer, "cheating" is not an issue.

I don't usually play online and being blocked from playing a single-player offline game that I paid for because the developer didn't test a patch suficciently before pushing it is simply unacceptable. It's more than enough reason for me to not buy anything from that studio ever again.

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