This is crashing in the nVidia driver. Can you provide details about your video card and system setup? Thanks.
Frame Module Signature [Expand] Source
0 libnvidia-glcore.so.310.14 libnvidia-glcore.so.310.14@0x142e1bd
1 libpthread-2.15.so __pthread_mutex_lock pthread_mutex_lock.c:47
2 libnvidia-glcore.so.310.14 libnvidia-glcore.so.310.14@0x12d72ce
3 libnvidia-glcore.so.310.14 libnvidia-glcore.so.310.14@0x12e1006
4 libnvidia-glcore.so.310.14 libnvidia-glcore.so.310.14@0x1ce2a3f
5 libnvidia-glcore.so.310.14 libnvidia-glcore.so.310.14@0x1060f21
6 libnvidia-glcore.so.310.14 libnvidia-glcore.so.310.14@0x10a1c5f
7 libnvidia-glcore.so.310.14 libnvidia-glcore.so.310.14@0xe95680
8 libnvidia-glcore.so.310.14 libnvidia-glcore.so.310.14@0x10a9b41
9 libGL.so.310.14 libGL.so.310.14@0x87759
10 libpthread-2.15.so start_thread pthread_create.c:308
nvidia-experimental 310, running the game with primusrun.
I don't know what other info would help you.
You could paste the output from the command line tool lspci to list both your graphics chipsets.
joao@joao-nb:~$ lspci | grep VGA
00:02.0 VGA compatible controller: Intel Corporation 3rd Gen Core processor Graphics Controller (rev 09)
01:00.0 VGA compatible controller: NVIDIA Corporation GF108 GeForce GT 630M
The video plays fine without primusrun/optirun.
Hi jvlppm,
Does that mean when running against the Intel GPU, or when disabling Optimus completely and running directly against the NVIDIA driver?
Without primus I can only run the game on the Intel GPU, with primus it runs on NVIDIA.
So, the video playback works on the Intel GPU, but not on nvidia-experimental-310.
I haven't tried with the nvidia-current.
Can you disable Optimus completely in your system BIOS and try it directly against the NVIDIA driver without Primus/Bumblebee?
It would be perfect if I just could do that.
My BIOS does not have an option to select which GPU to use, so I'm forced to use bumblebee / primus to get a better performance.
OK, that's unfortunate; my Dell Latitude has an option to do this so I assumed all Dell models had too. Too bad.
Does the crash go away if you pass "+mat_queue_mode 0" to the TF2 launch options in Steam?
I did run it with primusrun and +mat_queue_mode 0, and it did not crash,
but when i removed the "+mat_queue_mode 0" it also did not crash.
I can't reproduce this crash anymore.
Obviously you're not going to reproduce the crash if you don't set mat_queue_mode back to -1, or turn on multicore rendering in video options.
Anyway this was a duplicate of https://github.com/ValveSoftware/steam-for-linux/issues/672
It did not crash when setting the value back to -1.
Did you check the value in the console or did you do it through command line?
I did it in the command line, but it was not setting it in the game.
Changing it from the console directly made the game crash again.
So yes, the game crashes with "mat_queue_mode -1" (default), and don't with "mat_queue_mode 0".
This is believed to be a duplicated of the following, which should be fixed:
I can't watch the Soldier basic training video, it plays for 2 seconds and crash.
If i skip the video, during the first second, the game plays normally.
Log: http://pastebin.com/raw.php?i=rsF8NJY3
Using Ubuntu 12.10 64 bit, updated.