Please explain the function of the command using examples. Thank you!
+nClientBackgroundAutoUpdateRecentlyPlayedThresholdHours: Specifies how many hours a game should go without being played for it to be considered due for an update when the client is running in the background.
+nClientBackgroundAutoUpdateNotPlayedTimeSpreadDays: Specifies how many days a game should go without being played for it to be considered due for an update when the client is running in the background, but hasn't been actively used.
+nClientBackgroundAutoUpdateLessRecentlyPlayedThresholdHours: Specifies how many hours a game should go without being played for it to be considered due for an update when the client is running in the background, but has still been played relatively recently.
Please explain the function of the command using examples. Thank you!