You can already do this:
Edit Layout -> Action Sets -> Add Always-On Command -> System: Touch Screen Off
I feel like there's more to it than this. I've tried this for Palworld, and it isn't working for me.
Please tell me there's another step? Because at the moment if I still bump my screen with this setting, I still shoot random pals.
Your correct, it doesn't work, touching the screen still registers a mouse click and shoots and sometimes throws you straight up as well, its awful and needs a proper fix.
Currently facing this issue on the LED model. Games that try to call the Win32 API CoreInputView.TryShow(CoreInputViewKind) will crash. I don't have a need for the Win32 on-screen keyboard, but I can't find a way to get the game to stop calling the API.
Nothing extracted yet.
Some games misbehave when you accidentally touch the edge of the touchscreen that can interfere with your gameplay. It would be nice to have games ignore touch inputs if the user configures this before entering the game.
Better yet if it's possible to ignore only the edges of the screen and keep some of it still interactive (User would have the option to configure this).