2 things: first I did disable the shader cache stuff, but it seems the client still tries (log files and steam shader cache directories) to do thingies with some shader caches, but last week mesa did change the cache hash from sha1 to blake3 (assembly optimized), and this does not look good.
2 things: first I did disable the shader cache stuff, but it seems the client still tries (log files and steam shader cache directories) to do thingies with some shader caches, but last week mesa did change the cache hash from sha1 to blake3 (assembly optimized), and this does not look good.