protonscr

Overwatch - some objects are rendered incorrectly

dxvkclosed amd radv
doitsujin/dxvk#1022 · opened 2019-04-20 by werman · updated 2019-04-23 · 4 comments · github
Wwerman 2019-04-20 github

After some Overwatch update some objects are rendered incorrectly - when moving camera it looks like part of current/previous frame are in their place.

image

Software information

Overwatch

Easily seen with palms in the "Loot Box" menu.

System information

  • GPU: R9 380X
  • Driver: Mesa 19.0.0 - 19.1.0-devel (git-f9c594cdf5), LLVM 9.0.0
  • Wine version: 4.6
  • DXVK version: 0.80 - 1.0.3

Didn't test llvm 8, didn't test mesa below 19.0.0

Apitrace file(s)

Renderdoc: https://mega.nz/#!VQdzwATa!1fvb5PtQHcPzZpMFz3UzYzq_Le_60uthJ8E8Mq_b9Ls

Log files

  • d3d11.log: -
  • dxgi.log: -
Mmisyltoad 2019-04-20 github

I thought this was confirmed to be a Mesa bug when you reported it in the Discord and 2 people checked for you last night?

🤔

Wwerman 2019-04-20 github
Wwerman 2019-04-21 github

Quoting Samuel Pitoiset from bugzilla:

LLVM r356956 introduced the regression. I reported the problem to the compiler team. I will let you know when it's fixed.

Sorry that I opened this issue here - did it on autopilot.

Wwerman 2019-04-23 github

Fixed in LLVM r358890

Nothing extracted yet.