protonscr

[QUESTION] Will be async patches in future version of DXVK

dxvkclosed question
doitsujin/dxvk#1026 · opened 2019-04-24 by t14462 · updated 2019-04-24 · 3 comments · github
Tt14462 2019-04-24 github

Some guy made async shader compile patches for DXVK, but it little buggy

So, maybe if Wine Esync merged to staging - DXVK async will be?

Ddoitsujin maintainer 2019-04-24 github

Short version: No.

Long version: It alters rendering without the game being aware of it, which is unacceptable especially in the context of multi-player games. I know it helps some games tremendously, but use it at your own risk.

Zzefkerr 2019-04-24 github

@doitsujin But can it be at least possible to add this as a disabled option by default in the configuration file?

Short version: No.

Long version: It alters rendering without the game being aware of it, which is unacceptable especially in the context of multi-player games. I know it helps some games tremendously, but use it at your own risk.

Ddoitsujin maintainer 2019-04-24 github

No.

Nothing extracted yet.