protonscr

Mass Effect Andromeda: Strange light effect

dxvkclosed bugnvidia proprietarycan't reproduce
doitsujin/dxvk#1054 · opened 2019-05-14 by greencopper · updated 2019-05-18 · 4 comments · github
Ggreencopper 2019-05-14 github

In the last two releases of dxvk Mass Effect Andromeda is suffering massively from strange light effects.

Screenshot_2019-05-14_05-09-20
Screenshot_2019-05-14_05-10-26
Screenshot_2019-05-14_05-11-40

I normally run the game very nicely at low or even medium settings with my GTX 1050 Ti.

Log file:

MassEffectAndromeda_d3d11.log
MassEffectAndromeda_dxgi.log

I tried making an apitrace, but just getting to the menu at the first picture from above makes the size of the trace file more than 450MB big and it is extremely slow.

Ddoitsujin maintainer 2019-05-14 github

The game still works fine on my end. Is there anything special you do before the issue pops up? Which settings are you using exactly?

but just getting to the menu at the first picture from above makes the size of the trace file more than 450MB big and it is extremely slow.

Which is unfortunately quite normal when using apitrace, nothing can be done about that.

Ddoitsujin maintainer 2019-05-14 github

Tested on my GTX 670 with the same driver version and no issues there either.

Ggreencopper 2019-05-15 github

I will try to investigate further sometime tomorrow evening and provide you with the details of my settings and also see if I can get the result of the apitrace attached to the report.

By the way, amazing work you do! Thanks a ton!

Ggreencopper 2019-05-18 github

I didn't have time to look further into the issue until today, but when I did the problem was gone. Prior to running Mass Effect Andromeda Nvidia and Wine was upgraded on Arch. Perhaps that somehow solved the issue.

Nothing extracted yet.