the report also shows the same for
D3D11DeviceContext::GetPredication
D3D11DeviceContext::SetPredication
functions could be also reason of crash..
CSGetUnorderedAccessViews is implemented as of d74db72adde16990020965642fcd5abb7f05f97a. Predication is a bit more involved since it's one of those features that are not natively supported by Vulkan.
Can you create an apitrace for this game? I haven't seen a single game use predication so far, this would make for a good test case.
As of 3dea58d it gets just a hair further; advances past the NV logo to a black screen, then produces an error dialog with a different trace. Clearly a different issue. I'll start a separate issue -- it's unclear whether it's predication related or not, based on the stacktrace now recorded by the game.
Nothing extracted yet.
Software information
Game crashes at the tail end of the Nvidia logo, presenting an error dialog with a stacktrace. Trace is also output to console: https://pastebin.com/juWJdNtt
Shortly before the crash,
err: D3D11DeviceContext::CSGetUnorderedAccessViews: Not implementedappears in d3d11.log. It appears that the game assumes that method will succeed, which causes it to dereference a bad pointer.System information
Log files