Gone Home crashes instead of hangs, but produces nearly identical validation errors. Assuming to be the same issue for the time being.
Identified a third title with a crash and nearly identical validation errors: Mass Exodus.
I'm going to start a list up top.
Can you re-test this with a recent build? The issue that caused the validation errors has been fixed.
I was able to get in game in Black The Fall with latest master ( 8cd97959f2b97c17d25ce2b8b1956a6a08ebe893 ), it did have some graphical issues which are most likely related to missing stream output ( https://github.com/doitsujin/dxvk/issues/135 )
Closing due to lack of feedback. Unity Engine games almost universally require Stream Output though, so there will likely be rendering issues.
Software information
Hangs or crashes before creating its window. No error dialogs that I can see. Console output shows validation errors.
Apps known to be affected:
Logs and output are from Black The fall.
Console output: https://pastebin.com/bQjhw8s5
System information
Apitrace file(s)
apitrace won't record a useful trace for this game, for some reason...
Log files