Looks like the Nvidia driver runs out of memory again. This is a known issue and seems to happen in many games as of late (see #1087), but the root cause is unknown.
If you have desktop effects enabled, disable them, and close all other applications, especially your web browser, to mitigate this issue. If this is a 32-bit game, set PROTON_FORCE_LARGE_ADDRESS_AWARE=1.
err: DxvkMemoryAllocator: Memory allocation failed
Size: 11206656
Alignment: 65536
Mem flags: 0x1
Mem types: 0x82
Can you please try this build and upload new logs?
dxvk-master.tar.gz
This is not going to fix your issue, but should hopefully shed some light on what is going on.
Okay, here are the new logs. hope this helps.
Oh and thanks for your great work so far :)
So from the application's point of view, you're not even close to running out of memory. Weird.
Here's one more build I'd like you to run (and again post new logs). Same deal as before, won't fix the problem but shows additional information about what exactly DXVK is actually doing when allocating memory.
dxvk-test.tar.gz
New batch of logs ready
BloodstainedRotN-Win64-Shipping_d3d11.log
So it is as I thought, my memory allocator correctly iterates over all memory types but the driver fails with VK_ERROR_OUT_OF_DEVICE_MEMORY, despite low utilization. Not much I can do there, sorry - you might have to try to run this game with wined3d instead.
Closing in favour of #1100.
It's weird. I run this game on GTX 960 2GB everything on Epic settings in 1080p, 4 bosses down, not a single crash, or memory related issue. But I run on nVidia beta drivers: 418.52.10. Maybe try different driver version.
P.S. The game is 64-bits.
I believe this kind of depends on your environment as well, i.e. the window manager and other applications running in the background. This issue is particularly common when users have Chromium open, but apparently closing that does not always fix the problem.
P.S. The game is 64-bits.
Thanks for confirming.
It's weird. I run this game on GTX 960 2GB everything on Epic settings in 1080p, 4 bosses down, not a single crash, or memory related issue. But I run on nVidia beta drivers: 418.52.10. Maybe try different driver version.
P.S. The game is 64-bits.
can you post your distro and desktop environment?
It's weird. I run this game on GTX 960 2GB everything on Epic settings in 1080p, 4 bosses down, not a single crash, or memory related issue. But I run on nVidia beta drivers: 418.52.10. Maybe try different driver version.
P.S. The game is 64-bits.can you post your distro and desktop environment?
Oh boy mine OS setup is very old and outdated. And I'm to lazy to update and honestly kinda pointless 'cause everything is working without issues. 2 years+ and not a single DE crash since installation.
Distribution: openSUSE 15.0
DE: KDE 5.12.5
Kernel: 4.12.14
PROTON_FORCE_LARGE_ADDRESS_AWARE=1`.x1 2019-06
I get a crash when after loading from the first hub (at around 1h of game time after the ship crashes you reach this place) and i travel 2 to 3 screens in any direction.
Software information
Bloodstained: Ritual of the Moon version 1.03
I tested various graphical settings, fullscreen, windowed, with and without vsync...
The odd thing is, when i started from the beginning i had over 1 h of gameplay with no crashes, but now when i load from that save i get this crash.
System information
Fedora 30 kernel: 5.1.11-300.fc30.x86_6
Log files
BloodstainedRotN-Win64-Shipping_dxgi.log
BloodstainedRotN-Win64-Shipping_d3d11.log