Game is still responsive after the credit screen for me: it shows a black screen, but hovering over buttons makes them visible. Wined3d displays the menu correctly. I was able to start a new game with dxvk and the intro worked just fine, but the game did hang my GPU in the first loading screen after the intro.
GPU: RX 570
Driver: mesa-git
Wine version: 3.6
DXVK version: 4c298d4
LLVM: llvm-svn
Apitrace with dxvk since the game crashed when using wined3d together with apitrace.
https://mega.nz/#!yE8TmA5B!8vEQSxN-0EgpDDpCbWwWk-xFwlGzkgpIIhZFSNg_qUk
Managed to make an apitrace on Windows:
https://mega.nz/#!uVcxlAYL!oBn5DFmQiDy7hnvXZNohIeocXzyLeJE_KoLEnZYhQHQ
I just noticed that the menu renders fine with RADV_DEBUG=nofastclears so I'm guessing this is related to https://bugs.freedesktop.org/show_bug.cgi?id=106687 and https://github.com/doitsujin/dxvk/issues/289
The menu issue has been fixed in latest mesa-git.
Closing, seems to be fixed.
Software information
Event[0] gets stuck on a black screen after displaying the title. Validation errors printed in the console. On the black screen, HUD framerate counter continues to update, and "Failed to fast clear 62" is spammed in the console.
System information
Apitrace file(s)
apitrace failed to pick up the application.
Log files
event0_console.log
event0_d3d11.log
event0_dxgi.log