protonscr

Fallout 76 Slowdowns

dxvkclosed
doitsujin/dxvk#1128 · opened 2019-07-14 by ZachBacon · updated 2019-07-14 · 3 comments · github
1 matching comments, n / p to jump
ZZachBacon 2019-07-14 github

Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest master as well.

Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced. In order to create a trace, run wine apitrace.exe trace -a dxgi YOURGAME.exe. DO NOT use DXVK together with apitrace!

Software information

Name of the game, settings used etc.
Fallout 76 set on ultra for settings

System information

  • GPU: NVidia GTX 1660
  • Driver: 431.36
  • Wine version: None - Windows 10 Pro
  • DXVK version: 1.3

Apitrace file(s)

Log files

Ddoitsujin maintainer 2019-07-14 github

What do you mean by "slowdowns"? Isn't it kind of normal for this game to be poorly optimized?

If you're talking about stutter, that's normal with DXVK and happens in all games because shaders have to be compiled at draw time.

ZZachBacon 2019-07-14 github

Not so much stutter, as it slows to a crawl with dxvk, with native d3d11, the building I'm entering in the apitrace, doesn't happen. Just happens with dxvk. Which makes me wonder if there's a call being made that isn't being handled properly that the game is making.

Ddoitsujin maintainer 2019-07-14 github

Some more info would be useful (GPU bound or CPU? Any suspiciously high numbers in the HUD when using DXVK_HUD=full)?

Launch options