What do you mean by "slowdowns"? Isn't it kind of normal for this game to be poorly optimized?
If you're talking about stutter, that's normal with DXVK and happens in all games because shaders have to be compiled at draw time.
Not so much stutter, as it slows to a crawl with dxvk, with native d3d11, the building I'm entering in the apitrace, doesn't happen. Just happens with dxvk. Which makes me wonder if there's a call being made that isn't being handled properly that the game is making.
Some more info would be useful (GPU bound or CPU? Any suspiciously high numbers in the HUD when using DXVK_HUD=full)?
DXVK_HUD=full`)?x1 2019-07
Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest
masteras well.Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced. In order to create a trace, run
wine apitrace.exe trace -a dxgi YOURGAME.exe. DO NOT use DXVK together with apitrace!Software information
Name of the game, settings used etc.
Fallout 76 set on ultra for settings
System information
Apitrace file(s)
Log files