Unfortunately, the trace does not show the issue, at least for me. I have recorded it in win10. Should I rerecord it with dxvk?
Also, in case you have the game, here is my save file:
save4.dat.zip
I'm aware of this problem but don't know what's going on there. Tried to debug it several months ago already with no success, and it doesn't help that it only occurs in certain regions.
Might be undefined behaviour within the game itself which requires a workaround.
Well, it occurs in any region with the mud covered walls, nowhere else. And, for what it is worth, disabling nviapi hack seems to make the bug less annoying, the walls stop blinking.
Small update:
In short, I have absolutely no clue how to debug this besides guessing and trying a few things.
I've lately found that the behavior of some rendering bugs in SOTTR changes depending on the rendering resolution, i.e. I switched to QHD resolution and now I got the black pixel bleeding bug back. Switching back to a lower resolution and it's gone.
Regarding your pink mud walls: I'm seeing this, too. But not in every region. This shows only up when the survival instinct runs out, then there's this pink flickering while the white overlay effect fades out.
Small update: This bug occurs with
but not with DXVK on Windows.
I'm really not sure what's going on at this point, we might be looking at a weird wine bug. I'll look into this a bit more.
Maybe it's one of those strange bugs where the game accesses freed memory or uses some uninitialized values, and that just happens to be pink in Wine, and white in Windows...
proton 4.11-1x1 2019-08
This happens only for a brief moment when the survival instincts are about to run out. The bug reproducible for me on any graphic settings.

System information
Apitrace file(s)
Log files