Apitrace + a picture of what you mean might be useful


the red one is on 1.3.2 .... I actually got impatient as apitrace takes a million to get going in this game not like others. I bisected the issue to this release if it I did it right and even helps 65c1e58bd9abcf808d018ef366c901f9fee9203f big release so not sure...
This is a known game bug as the game reads uninitialized memory, it relies on DXVK clearing some of it to zero. I don't know why that particular commit would cause it to stop working, but if it does, so be it.
ok, then as dxvk is working as it should be fine to close this and just revert to 1.3.1 whenever I play this game I guess.
I'm not opposed to keeping this open, but here's the thing, I don't have the slightest idea how to convince the game to render properly again.
https://i.imgur.com/m9tfwNJ.jpg
This appears to be a compiler bug. If I compile DXVK 1.3.2 with MSVC it looks correct. (left pic is D3D11 for reference)
And yes, thats 1.3.2, the version string doesnt really work for me when I build it on Windows.
EDIT: The Clang build @Joshua-Ashton made works too.
Here are some respective builds
ooheeooaaattingtangwallawalla-clang-bang.zip
boat-on-the-msvc.zip
works as expected now with that update, thank you all for the work.

Nothing extracted yet.
Hello DXVK dev. I'll just write this as 1.3.2 introduced red shaders and flickering for the benchmark (not sure about gameplay) of far cry primal. This was not an issue in 1.3.1 with the same specs I am using. I will just post for now and take a little time to see if I can bisect the issue and come up with an apitrace. brb
Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced. In order to create a trace, run
wine apitrace.exe trace -a dxgi YOURGAME.exe. DO NOT use DXVK together with apitrace!Software information
Far Cry Primal, Preset High for settings
System information
Apitrace file(s)
Log files
d3d11.log:
FCPrimal_d3d11.log
dxgi.log:
FCPrimal_dxgi.log