protonscr

Dark Souls 3 Not compiling shaders

dxvkclosed
doitsujin/dxvk#1211 · opened 2019-09-30 by AizerMortenort · updated 2019-09-30 · 3 comments · github
AAizerMortenort 2019-09-30 github

DarkSoulsIII_d3d11.log
DarkSoulsIII_dxgi.log

Dark Souls 3 Does not compile shaders

KK0bin maintainer 2019-09-30 github

What does 'Not compiling shaders' mean? How does that show? The logs are completely fine. Please post screenshots of the issue you're having.

AAizerMortenort 2019-09-30 github

I have no .dxvk file created in the dark souls 3 directory.
Am I missing something?
Since in another game i have that shaders file with the name of the game executable but in DS3 it does not appear.

Ddoitsujin maintainer 2019-09-30 github

I assume you're talking about the state cache. Works fine according to the logs:

info:  VK_EXT_shader_demote_to_helper_invocation

Note that with Proton, the cache file will not be stored inside the game directory, Steam puts them elsewhere.

Nothing extracted yet.