protonscr

GTX 970 memory allocation error on full memory usage.

dxvkclosed duplicate
doitsujin/dxvk#1243 · opened 2019-11-10 by MAD-BUG · updated 2019-11-10 · 1 comments · github
MMAD-BUG 2019-11-10 github

Issue from the title happens in different games. I was able to recreate this issue in Arma 3, The Outer Worlds and Squad, but i think i can recreate this issue in every game that uses more than 4Gb of memory. First two of tested games i was able to run without crashes if texture settings was lowered to high or medium. Squad fills video memory instantly which causes crash on spawn in 80% of situations, but chances of crash can be lowered if "keep textures in memory" setting enabled.
I was not been able to find reports for such issues in tested games from other players except for those who have gtx 970. Arma 3, Squad
There is also Nvidia error in dmesg:
NVRM: Xid (PCI:0000:01:00): 31, pid=7425, Ch 00000033, intr 10000000. MMU Fault: ENGINE GRAPHICS GPCCLIENT_RAST faulted @ 0x0_00000000. Fault is of type FAULT_PDE ACCESS_TYPE_WRITE

System information

  • GPU: GTX 970
  • Driver: from 430 to 435
  • Wine version: from 3.16-9 (Proton) to 4.19-staging
  • DXVK version: from 1.3.4 to 1.4.4
Ddoitsujin maintainer 2019-11-10 github

Known issue, not a DXVK bug, should already be fixed in the latest Vulkan beta driver. See #1100

Upstream links