Issue from the title happens in different games. I was able to recreate this issue in Arma 3, The Outer Worlds and Squad, but i think i can recreate this issue in every game that uses more than 4Gb of memory. First two of tested games i was able to run without crashes if texture settings was lowered to high or medium. Squad fills video memory instantly which causes crash on spawn in 80% of situations, but chances of crash can be lowered if "keep textures in memory" setting enabled.
I was not been able to find reports for such issues in tested games from other players except for those who have gtx 970. Arma 3, Squad
There is also Nvidia error in dmesg:
NVRM: Xid (PCI:0000:01:00): 31, pid=7425, Ch 00000033, intr 10000000. MMU Fault: ENGINE GRAPHICS GPCCLIENT_RAST faulted @ 0x0_00000000. Fault is of type FAULT_PDE ACCESS_TYPE_WRITE
System information
GPU: GTX 970
Driver: from 430 to 435
Wine version: from 3.16-9 (Proton) to 4.19-staging
Issue from the title happens in different games. I was able to recreate this issue in Arma 3, The Outer Worlds and Squad, but i think i can recreate this issue in every game that uses more than 4Gb of memory. First two of tested games i was able to run without crashes if texture settings was lowered to high or medium. Squad fills video memory instantly which causes crash on spawn in 80% of situations, but chances of crash can be lowered if "keep textures in memory" setting enabled.
I was not been able to find reports for such issues in tested games from other players except for those who have gtx 970. Arma 3, Squad
There is also Nvidia error in dmesg:
NVRM: Xid (PCI:0000:01:00): 31, pid=7425, Ch 00000033, intr 10000000. MMU Fault: ENGINE GRAPHICS GPCCLIENT_RAST faulted @ 0x0_00000000. Fault is of type FAULT_PDE ACCESS_TYPE_WRITE
System information