This is not a DXVK issue. The problem is that the new Windows Vulkan runtime uses DXGI to enumerate Vulkan devices, but DXVK's DXGI uses Vulkan to enumerate DXGI devices, creating a circular dependency. Obviously this does not work, and cannot be fixed inside DXVK.
Instead, you should set the DLL override for vulkan-1.dll to builtin in order to bypass the Windows Vulkan loader.
I know that this game is a vulkan game, but please read first, before saying anything
The game has many issues one of them is this wine bug:
https://bugs.winehq.org/show_bug.cgi?id=48165
The last comment recommended me to install the windows version of vulkansdk, and vulkanrt to use DXVK instead of Vulkan directly! I don't know how is that works, and he told me to report the issue here if this workaround doesn't work.
Software information
The Surge 2, Medium settings, Vsync off, fullscreen off, and Antialiasing =TAA
System information
Log files
Terminal.log