I need an apitrace to debug this, the bisect alone doesn't tell me what's wong.
Trying to get an apitrace takes over twenty minutes just to load into the game and then crashes, apitrace: warning: caught exception 0xc0000005.
I will keep trying.
Here is trace not sure how much it captured as it crashed very early on.
https://drive.google.com/open?id=17TEr0fwws5ZzWotlBwQHfDv6Z6vWd4Ip
Unfortunately it only shows the main menu (which seems fine) and loading screens, not very useful to debug the problem.
Damn ok, we will get you a trace where the bug is present.
To get rid of dark texture bug - just copy and replace your d3dcompiler_47.dll from RSI Launcher directory to StarCitizen/LIVE and remove USER/Shaders.
@Alnoroid that is a different issue which has nothing to do with dxvk.
I hope this new trace now can reproduce the issue for you guys:
https://drive.google.com/open?id=1AlRGX5f901ysv8wymtrn29hxpx-h3c71
I can replicate the issue with the trace and have bisected it down to 102a18060e6f474cd25e91c670edd4729df4d50c. To confirm it's actually that commit I also reverted it, which did indeed fix the issue as expected.
Thanks, the trace was very useful indeed. This should be fixed as of latest master. You can find a pre-compiled build here.
Awesome! Thank you so much, works great!
Looks there there was a bad commit between dxvk 4.2 and 4.3
Textures on some surfaces are complete black.
Here are some screenshots.
4.2
4.3-4.5
Software information
Star Citizen live 3.7.2
System information
Log files
Git bisect
Ok performed a bisect
first bad commit: [102a18060e6f474cd25e91c670edd4729df4d50c] [d3d11] Don't spill render pass when rebinding render targets