Are you sure this isn't just a game bug? DXVK isn't known to leak memory.
It's a game bug.

(F for my poor escape key)
Thanks for checking.
Apitrace includes crash, however log files had the game exit gracefully.
FWIW the apitrace seems somewhat broken (not your fault); apitrace thinks it only contains one frame and lacks some references to DXGI objects -> I can't replay it. But yeah, this looks like it creates some framebuffers that it never frees afterwards.
apitrace thinks it only contains one frame and lacks some references to DXGI objects -> I can't replay it
Was dxgi.dll and dxgitrace.dll used?
Actually, now that Josh mentioned it, was the trace created on Proton? Proton uses Wine's DXGI now, so when recording a trace, you'll probably need to set the environment variable WINEDLLOVERRIDES=dxgi=n,b now.
Anyway, it's not important in this case since it seems to happen on Windows as well.
Ah, dang it!
Anyway, regarding the apitrace - I'm using proton. I had to enable apitrace by moving dlls, but I did not know about that override. Will do it the next time!
Since, it's a game bug, I'm closing the issue.
Hello,
I've encountered this memory leak while playing Star Wars after some time, which leads to a major slowdown and a crash (if you try really hard).
I've managed to replicate this issue by spamming Esc key to open and close menu, but I believe that the root cause might be somewhere else - I don't think I've opened menu this many times during normal gameplay.
In addition to required files, I've attached video of me spamming Esc key with full DXVK hud.
Software information
System information
Apitrace file(s)
Log files
Notes