Before that we would return INVALIDCALL instead of NOTSUPPORTED there, I will double check my tests I did to see if there was some edge case I missed here.
Unfortunately, that didn't fix the problem. I'm getting the exact same message before crashing.
You're testing with 3b119c0b (https://git.froggi.es/doitsujin/dxvk/-/jobs/1047) correct?
Yes, I tested that and I'm still getting the same error message.
Can you try now?
The game still doesn't work for me... I just get a white screen and some fairly broken text occasionaly, but D9VK renders the exact same as native D3D9 does for me on AMD and Nvidia...
That did the trick. Works fine now.
d3d9.dllx1 2019-12
As of 2f2342e, both TrackMania Forever games are crashing when I try to start them.

The game displays this message right before crashing:
Replaying the trace seems to work fine on Windows, but it crashes when I try to replay it with Wine during the level loading screen.
The game itself crashes even on Windows when I use DXVK/D9VK's d3d9.dll.
Software information
TrackMania Nations Forever and TrackMania United Forever
The former is the free version of the game. This workaround might be necessary when using Windows 8 or 10 to get the game running.
System information
Apitrace file(s)
Log files