In case of Heaven you need to set both d3d11.dll and dxgi.dll to native, not native,builtin. Otherwise, one of the libraries will load the dxgi.dll that ships with wine, which causes trouble.
As for Eve Online, probably the same issue, but I don't think it will work at this stage. Also, please note that running Eve with DXVK may not be allowed.
The new setup script in master fixes this for Heaven and will be included in the next binary release.
Hi there, I could not compile this module (Gentoo have the same problem than Ubuntu, failing to compile because no mutex...) So I did download the release precompiled bin.
I get that message in d3d11.log:
D3D11CreateDevice: Adapter is not a DXVK adapter
Tried with heaven and eve-online. Vulkan is supported (AMDGPU+RadeonSI)