protonscr

[d3d9] Halo CE -> Meter state inverted (And some other things)

dxvkclosed
doitsujin/dxvk#1309 · opened 2019-12-25 by ShellyHerself · updated 2019-12-25 · 4 comments · github
SShellyHerself 2019-12-25 github

Heat meters on plasma weapons show in an on state instead of their off state and vice versa. Btw, you will see that in the native screenshots that a material in the background is almost chrome. That is normal for the rendering mode that I had to put the game in to be able to make a trace that isn't black.

This one needs a few frames.
Frame 105 Native:
haloce 26 trace_frame_105-1_0
Frame 105 DXVK:
haloce 26 trace_frame_105-1_1
Frame 110 Native:
haloce 26 trace_frame_110-1_0
Frame 110 DXVK:
haloce 26 trace_frame_110-1_1
Frame 130 Native:
haloce 26 trace_frame_130-1_0
Frame 130 DXVK:
haloce 26 trace_frame_130-1_1

Software information

Halo CE - DisableAlphaRenderTargets

System information

  • GPU: GTX 1060
  • Driver:
  • Wine version: Happens on all platforms
  • DXVK version: b4f2094c

Apitrace file(s)

Log files

  • d3d9.log:
  • d3d11.log:
  • dxgi.log:
AAerocatia 2019-12-25 github

Does DART allow the creation of working traces?

SShellyHerself 2019-12-25 github

Yep. I had to uninstall Chimera to do so as Chimera blocks DART (DisableAlphaRenderTargets).

AAerocatia 2019-12-25 github

Ah ok. I just commented that blocker out.

SShellyHerself 2019-12-25 github

Fixed with 724fe78

Nothing extracted yet.