Can you please make a DXVK trace?
Here you go: https://drive.google.com/open?id=1jfP7X4ZY0WlXehxQcLOO5hnecDD9qQV7
Curiously, the issue also didn't occur when taking the apitrace with dxvk.
I also noticed that the issue doesn't occur if I run the game with vsync enabled through the game settings; perhaps this bug only occurs when the fps level is extremely high?
perhaps this bug only occurs when the fps level is extremely high
Seems to be that way as I can't reproduce it on that trace either.
I'm pretty sure this is a game bug. Can you try with a manual FPS cap with libstrangle etc?
I tried libstrangle out and it seems that the issue doesn't occur with a fps limit of 1000 (or below).
With the limit set to higher than 1000 the issue starts to occur and becomes progressively worse the higher it is.
Nothing I can do about that then...
Nothing extracted yet.
Character walking/running animations stutter heavily in this game with dxvk while other animations work as expected.
Here is a video clearly demonstrating the issue: https://drive.google.com/open?id=1SsKTDAB0j5uWs_eBZP_9pX_2Mm9MzFBH
I also saw the issue a couple of times on wined3d but there it seems random and relatively rare whereas with dxvk it occurs all the time.
Software information
Game is Command & Conquer: Renegade with all graphics settings maxed.
I note that retail Renegade is (I think) a dx8 game; I'm using the latest fan patch which, among other things, features an updated dx9 renderer.
System information
Apitrace file(s)
For some reason, running the apitrace with dxvk does not reproduce the problem for me; it seems it only occurs when directly running the game itself with dxvk. I can't do a Windows trace because I don't have Windows.
Log files