protonscr

[d3d11] Shroud of the Avatar

dxvkclosed
doitsujin/dxvk#1340 · opened 2020-01-14 by SilentWarrior1 · updated 2021-02-19 · 14 comments · github
SSilentWarrior1 2020-01-14 github

Shroud of the Avatar.exe
it's f2p mmorpg https://www.shroudoftheavatar.com/

System information

  • GPU: sapphire pulse 5700xt
  • Driver: 20.1.1
  • Wine version: none
  • DXVK version: 1.5.1
    gives me this error after launcing:
    Switching to resolution 2560x1415 failed, trying lower one
    All resolution switches have failed
    Screen: DX11 could not switch resolution (2560x1415 fs=0 hz=0)

Apitrace file(s)

  • when trying to trace - it gives me error (d:\Games\Shroud\bin>D:\Games\Shroud\bin\apitrace.exe trace -a d3d11 "D:\Games\Shroud\Shroud of the Avatar.exe"
    error: failed to find dxgitrace.dll wrapper (rerun with -v option for more details)

Log files

  • d3d11.log:
    warn: D3D11CoreCreateDevice: Adapter is not a DXVK adapter
    info: Game: Shroud of the Avatar.exe
    info: DXVK: v1.5.1
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    warn: OpenVR: Failed to locate module
    info: Enabled instance extensions:
    info: VK_KHR_get_physical_device_properties2
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1
    info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
    info: Device properties:
    info: Device name: : AMD Radeon RX 5700 XT
    info: Driver version : 2.0.122
    info: Enabled device extensions:
    info: VK_AMD_memory_overallocation_behavior
    info: VK_AMD_shader_fragment_mask
    info: VK_EXT_depth_clip_enable
    info: VK_EXT_full_screen_exclusive
    info: VK_EXT_host_query_reset
    info: VK_EXT_memory_priority
    info: VK_EXT_shader_demote_to_helper_invocation
    info: VK_EXT_shader_stencil_export
    info: VK_EXT_shader_viewport_index_layer
    info: VK_EXT_transform_feedback
    info: VK_EXT_vertex_attribute_divisor
    info: VK_KHR_create_renderpass2
    info: VK_KHR_dedicated_allocation
    info: VK_KHR_depth_stencil_resolve
    info: VK_KHR_descriptor_update_template
    info: VK_KHR_draw_indirect_count
    info: VK_KHR_driver_properties
    info: VK_KHR_get_memory_requirements2
    info: VK_KHR_image_format_list
    info: VK_KHR_maintenance1
    info: VK_KHR_maintenance2
    info: VK_KHR_sampler_mirror_clamp_to_edge
    info: VK_KHR_shader_draw_parameters
    info: VK_KHR_swapchain
    info: Device features:
    info: robustBufferAccess : 1
    info: fullDrawIndexUint32 : 1
    info: imageCubeArray : 1
    info: independentBlend : 1
    info: geometryShader : 1
    info: tessellationShader : 1
    info: sampleRateShading : 1
    info: dualSrcBlend : 1
    info: logicOp : 1
    info: multiDrawIndirect : 1
    info: drawIndirectFirstInstance : 1
    info: depthClamp : 1
    info: depthBiasClamp : 1
    info: fillModeNonSolid : 1
    info: depthBounds : 1
    info: multiViewport : 1
    info: samplerAnisotropy : 1
    info: textureCompressionBC : 1
    info: occlusionQueryPrecise : 1
    info: pipelineStatisticsQuery : 1
    info: vertexPipelineStoresAndAtomics : 1
    info: fragmentStoresAndAtomics : 1
    info: shaderImageGatherExtended : 1
    info: shaderStorageImageExtendedFormats : 1
    info: shaderStorageImageReadWithoutFormat : 1
    info: shaderStorageImageWriteWithoutFormat : 1
    info: shaderClipDistance : 1
    info: shaderCullDistance : 1
    info: shaderFloat64 : 1
    info: shaderInt64 : 1
    info: variableMultisampleRate : 1
    info: VK_EXT_conditional_rendering
    info: conditionalRendering : 0
    info: VK_EXT_depth_clip_enable
    info: depthClipEnable : 1
    info: VK_EXT_host_query_reset
    info: hostQueryReset : 1
    info: VK_EXT_memory_priority
    info: memoryPriority : 1
    info: VK_EXT_shader_demote_to_helper_invocation
    info: shaderDemoteToHelperInvocation : 1
    info: VK_EXT_transform_feedback
    info: transformFeedback : 1
    info: geometryStreams : 1
    info: VK_EXT_vertex_attribute_divisor
    info: vertexAttributeInstanceRateDivisor : 1
    info: vertexAttributeInstanceRateZeroDivisor : 1
    info: Queue families:
    info: Graphics : 0
    info: Transfer : 2
    info: DXVK: Read 1 valid state cache entries
    info: DXVK: Using 2 compiler threads
    warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: 88399375-734f-4892-a95f-70dd42ce7cdd
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: 72299288-2c68-4ad8-945d-2bfb5aa9c609
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: 2c576d2a-0c1c-4d1d-ad7c-bc4faec15abc
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: 189819f1-1db6-4b57-be54-1821339b85f7
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: b898d4fd-b5b3-4ffc-8694-0259864ffcf8
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: 9b7e4a00-342c-4106-a19f-4f2704f689f0
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: ffffffff-1bbe-4d12-afbf-8fdf7e0a87c7
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: c4fec28f-7966-4e95-9f94-f431cb56c3b8
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: 88399375-734f-4892-a95f-70dd42ce7cdd
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: 72299288-2c68-4ad8-945d-2bfb5aa9c609
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: 2c576d2a-0c1c-4d1d-ad7c-bc4faec15abc
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: 189819f1-1db6-4b57-be54-1821339b85f7
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: b898d4fd-b5b3-4ffc-8694-0259864ffcf8
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: 9b7e4a00-342c-4106-a19f-4f2704f689f0
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: ffffffff-1bbe-4d12-afbf-8fdf7e0a87c7
    warn: D3D11DXGIDevice::QueryInterface: Unknown interface query
    warn: c4fec28f-7966-4e95-9f94-f431cb56c3b8
KK0bin maintainer 2020-01-14 github

You also need to copy DXVK's DXGI.dll into the game folder.

Ddoitsujin maintainer 2020-01-14 github

This. D3D11 alone isn't enough if you're on Windows due to interactions between D3D11 and DXGI. Moreover, Windows is not our target platform so there's no guarantee it will work.

d:\Games\Shroud\bin>D:\Games\Shroud\bin\apitrace.exe trace -a d3d11 "D:\Games\Shroud\Shroud of the Avatar.exe"

trace -a dxgi, not d3d11.

SSilentWarrior1 2020-01-14 github

thx, with dxgi trace launched the game... but there is no any trace log.
theese are logs when i'm trying to launch the game with d3d11 and dxgi.dll

  • d3d11.log:
    info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1
    info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
    info: Device properties:
    info: Device name: : AMD Radeon RX 5700 XT
    info: Driver version : 2.0.122
    info: Enabled device extensions:
    info: VK_AMD_memory_overallocation_behavior
    info: VK_AMD_shader_fragment_mask
    info: VK_EXT_depth_clip_enable
    info: VK_EXT_full_screen_exclusive
    info: VK_EXT_host_query_reset
    info: VK_EXT_memory_priority
    info: VK_EXT_shader_demote_to_helper_invocation
    info: VK_EXT_shader_stencil_export
    info: VK_EXT_shader_viewport_index_layer
    info: VK_EXT_transform_feedback
    info: VK_EXT_vertex_attribute_divisor
    info: VK_KHR_create_renderpass2
    info: VK_KHR_dedicated_allocation
    info: VK_KHR_depth_stencil_resolve
    info: VK_KHR_descriptor_update_template
    info: VK_KHR_draw_indirect_count
    info: VK_KHR_driver_properties
    info: VK_KHR_get_memory_requirements2
    info: VK_KHR_image_format_list
    info: VK_KHR_maintenance1
    info: VK_KHR_maintenance2
    info: VK_KHR_sampler_mirror_clamp_to_edge
    info: VK_KHR_shader_draw_parameters
    info: VK_KHR_swapchain
    info: Device features:
    info: robustBufferAccess : 1
    info: fullDrawIndexUint32 : 1
    info: imageCubeArray : 1
    info: independentBlend : 1
    info: geometryShader : 1
    info: tessellationShader : 1
    info: sampleRateShading : 1
    info: dualSrcBlend : 1
    info: logicOp : 1
    info: multiDrawIndirect : 1
    info: drawIndirectFirstInstance : 1
    info: depthClamp : 1
    info: depthBiasClamp : 1
    info: fillModeNonSolid : 1
    info: depthBounds : 1
    info: multiViewport : 1
    info: samplerAnisotropy : 1
    info: textureCompressionBC : 1
    info: occlusionQueryPrecise : 1
    info: pipelineStatisticsQuery : 1
    info: vertexPipelineStoresAndAtomics : 1
    info: fragmentStoresAndAtomics : 1
    info: shaderImageGatherExtended : 1
    info: shaderStorageImageExtendedFormats : 1
    info: shaderStorageImageReadWithoutFormat : 1
    info: shaderStorageImageWriteWithoutFormat : 1
    info: shaderClipDistance : 1
    info: shaderCullDistance : 1
    info: shaderFloat64 : 1
    info: shaderInt64 : 1
    info: variableMultisampleRate : 1
    info: VK_EXT_conditional_rendering
    info: conditionalRendering : 0
    info: VK_EXT_depth_clip_enable
    info: depthClipEnable : 1
    info: VK_EXT_host_query_reset
    info: hostQueryReset : 1
    info: VK_EXT_memory_priority
    info: memoryPriority : 1
    info: VK_EXT_shader_demote_to_helper_invocation
    info: shaderDemoteToHelperInvocation : 1
    info: VK_EXT_transform_feedback
    info: transformFeedback : 1
    info: geometryStreams : 1
    info: VK_EXT_vertex_attribute_divisor
    info: vertexAttributeInstanceRateDivisor : 1
    info: vertexAttributeInstanceRateZeroDivisor : 1
    info: Queue families:
    info: Graphics : 0
    info: Transfer : 2
    info: DXVK: Read 1 valid state cache entries
    info: DXVK: Using 2 compiler threads
    warn: DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT

  • dxgi.log:
    info: Game: Shroud of the Avatar.exe
    info: DXVK: v1.5.1
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    warn: OpenVR: Failed to locate module
    info: Enabled instance extensions:
    info: VK_KHR_get_physical_device_properties2
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: AMD Radeon RX 5700 XT:
    info: Driver: 2.0.122
    info: Vulkan: 1.1.129
    info: Memory Heap[0]:
    info: Size: 7920 MiB
    info: Flags: 0x3
    info: Memory Type[0]: Property Flags = 0x1
    info: Memory Type[4]: Property Flags = 0xc1
    info: Memory Heap[1]:
    info: Size: 7909 MiB
    info: Flags: 0x0
    info: Memory Type[1]: Property Flags = 0x6
    info: Memory Type[3]: Property Flags = 0xe
    info: Memory Type[5]: Property Flags = 0xc6
    info: Memory Type[7]: Property Flags = 0xce
    info: Memory Heap[2]:
    info: Size: 256 MiB
    info: Flags: 0x3
    info: Memory Type[2]: Property Flags = 0x7
    info: Memory Type[6]: Property Flags = 0xc7
    info: Game: Shroud of the Avatar.exe
    info: DXVK: v1.5.1
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    warn: OpenVR: Failed to locate module
    info: Enabled instance extensions:
    info: VK_KHR_get_physical_device_properties2
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: AMD Radeon RX 5700 XT:
    info: Driver: 2.0.122
    info: Vulkan: 1.1.129
    info: Memory Heap[0]:
    info: Size: 7920 MiB
    info: Flags: 0x3
    info: Memory Type[0]: Property Flags = 0x1
    info: Memory Type[4]: Property Flags = 0xc1
    info: Memory Heap[1]:
    info: Size: 7909 MiB
    info: Flags: 0x0
    info: Memory Type[1]: Property Flags = 0x6
    info: Memory Type[3]: Property Flags = 0xe
    info: Memory Type[5]: Property Flags = 0xc6
    info: Memory Type[7]: Property Flags = 0xce
    info: Memory Heap[2]:
    info: Size: 256 MiB
    info: Flags: 0x3
    info: Memory Type[2]: Property Flags = 0x7
    info: Memory Type[6]: Property Flags = 0xc7
    info: Game: Shroud of the Avatar.exe
    info: DXVK: v1.5.1
    info: Built-in extension providers:
    info: Win32 WSI
    info: OpenVR
    warn: OpenVR: Failed to locate module
    info: Enabled instance extensions:
    info: VK_KHR_get_physical_device_properties2
    info: VK_KHR_get_surface_capabilities2
    info: VK_KHR_surface
    info: VK_KHR_win32_surface
    info: AMD Radeon RX 5700 XT:
    info: Driver: 2.0.122
    info: Vulkan: 1.1.129
    info: Memory Heap[0]:
    info: Size: 7920 MiB
    info: Flags: 0x3
    info: Memory Type[0]: Property Flags = 0x1
    info: Memory Type[4]: Property Flags = 0xc1
    info: Memory Heap[1]:
    info: Size: 7909 MiB
    info: Flags: 0x0
    info: Memory Type[1]: Property Flags = 0x6
    info: Memory Type[3]: Property Flags = 0xe
    info: Memory Type[5]: Property Flags = 0xc6
    info: Memory Type[7]: Property Flags = 0xce
    info: Memory Heap[2]:
    info: Size: 256 MiB
    info: Flags: 0x3
    info: Memory Type[2]: Property Flags = 0x7
    info: Memory Type[6]: Property Flags = 0xc7

KK0bin maintainer 2020-01-14 github

Does the game work now? If not, whats the problem?

SSilentWarrior1 2020-01-14 github

it crashes with theese two logs

KK0bin maintainer 2020-01-14 github

The logs don't have anything that wouldn't be there if it was working correctly. Check your desktop for the apitrace (and make sure you make the apitrace without DXVK installed)

SSilentWarrior1 2020-01-14 github

as i sad, apitrace ggive me no logs at all
it just launch the game...
and yes, i made apitrace without dxvk files
additional logs appeared:

  • d3d11.log:
info:  D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1
info:  D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
info:  Device properties:
info:    Device name:     : AMD Radeon RX 5700 XT
info:    Driver version   : 2.0.122
info:  Enabled device extensions:
info:    VK_AMD_memory_overallocation_behavior
info:    VK_AMD_shader_fragment_mask
info:    VK_EXT_depth_clip_enable
info:    VK_EXT_full_screen_exclusive
info:    VK_EXT_host_query_reset
info:    VK_EXT_memory_priority
info:    VK_EXT_shader_demote_to_helper_invocation
info:    VK_EXT_shader_stencil_export
info:    VK_EXT_shader_viewport_index_layer
info:    VK_EXT_transform_feedback
info:    VK_EXT_vertex_attribute_divisor
info:    VK_KHR_create_renderpass2
info:    VK_KHR_dedicated_allocation
info:    VK_KHR_depth_stencil_resolve
info:    VK_KHR_descriptor_update_template
info:    VK_KHR_draw_indirect_count
info:    VK_KHR_driver_properties
info:    VK_KHR_get_memory_requirements2
info:    VK_KHR_image_format_list
info:    VK_KHR_maintenance1
info:    VK_KHR_maintenance2
info:    VK_KHR_sampler_mirror_clamp_to_edge
info:    VK_KHR_shader_draw_parameters
info:    VK_KHR_swapchain
info:  Device features:
info:    robustBufferAccess                     : 1
info:    fullDrawIndexUint32                    : 1
info:    imageCubeArray                         : 1
info:    independentBlend                       : 1
info:    geometryShader                         : 1
info:    tessellationShader                     : 1
info:    sampleRateShading                      : 1
info:    dualSrcBlend                           : 1
info:    logicOp                                : 1
info:    multiDrawIndirect                      : 1
info:    drawIndirectFirstInstance              : 1
info:    depthClamp                             : 1
info:    depthBiasClamp                         : 1
info:    fillModeNonSolid                       : 1
info:    depthBounds                            : 1
info:    multiViewport                          : 1
info:    samplerAnisotropy                      : 1
info:    textureCompressionBC                   : 1
info:    occlusionQueryPrecise                  : 1
info:    pipelineStatisticsQuery                : 1
info:    vertexPipelineStoresAndAtomics         : 1
info:    fragmentStoresAndAtomics               : 1
info:    shaderImageGatherExtended              : 1
info:    shaderStorageImageExtendedFormats      : 1
info:    shaderStorageImageReadWithoutFormat    : 1
info:    shaderStorageImageWriteWithoutFormat   : 1
info:    shaderClipDistance                     : 1
info:    shaderCullDistance                     : 1
info:    shaderFloat64                          : 1
info:    shaderInt64                            : 1
info:    variableMultisampleRate                : 1
info:  VK_EXT_conditional_rendering
info:    conditionalRendering                   : 0
info:  VK_EXT_depth_clip_enable
info:    depthClipEnable                        : 1
info:  VK_EXT_host_query_reset
info:    hostQueryReset                         : 1
info:  VK_EXT_memory_priority
info:    memoryPriority                         : 1
info:  VK_EXT_shader_demote_to_helper_invocation
info:    shaderDemoteToHelperInvocation         : 1
info:  VK_EXT_transform_feedback
info:    transformFeedback                      : 1
info:    geometryStreams                        : 1
info:  VK_EXT_vertex_attribute_divisor
info:    vertexAttributeInstanceRateDivisor     : 1
info:    vertexAttributeInstanceRateZeroDivisor : 1
info:  Queue families:
info:    Graphics : 0
info:    Transfer : 2
info:  DXVK: Read 1 valid state cache entries
info:  DXVK: Using 2 compiler threads
warn:  DXGI: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT

  • dxgi.log:
info:  Game: Shroud of the Avatar.exe
info:  DXVK: v1.5.1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD Radeon RX 5700 XT:
info:    Driver: 2.0.122
info:    Vulkan: 1.1.129
info:    Memory Heap[0]: 
info:      Size: 7920 MiB
info:      Flags: 0x3
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[4]: Property Flags = 0xc1
info:    Memory Heap[1]: 
info:      Size: 7909 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:      Memory Type[5]: Property Flags = 0xc6
info:      Memory Type[7]: Property Flags = 0xce
info:    Memory Heap[2]: 
info:      Size: 256 MiB
info:      Flags: 0x3
info:      Memory Type[2]: Property Flags = 0x7
info:      Memory Type[6]: Property Flags = 0xc7
info:  Game: Shroud of the Avatar.exe
info:  DXVK: v1.5.1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD Radeon RX 5700 XT:
info:    Driver: 2.0.122
info:    Vulkan: 1.1.129
info:    Memory Heap[0]: 
info:      Size: 7920 MiB
info:      Flags: 0x3
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[4]: Property Flags = 0xc1
info:    Memory Heap[1]: 
info:      Size: 7909 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:      Memory Type[5]: Property Flags = 0xc6
info:      Memory Type[7]: Property Flags = 0xce
info:    Memory Heap[2]: 
info:      Size: 256 MiB
info:      Flags: 0x3
info:      Memory Type[2]: Property Flags = 0x7
info:      Memory Type[6]: Property Flags = 0xc7
info:  Game: Shroud of the Avatar.exe
info:  DXVK: v1.5.1
info:  Built-in extension providers:
info:    Win32 WSI
info:    OpenVR
warn:  OpenVR: Failed to locate module
info:  Enabled instance extensions:
info:    VK_KHR_get_physical_device_properties2
info:    VK_KHR_get_surface_capabilities2
info:    VK_KHR_surface
info:    VK_KHR_win32_surface
info:  AMD Radeon RX 5700 XT:
info:    Driver: 2.0.122
info:    Vulkan: 1.1.129
info:    Memory Heap[0]: 
info:      Size: 7920 MiB
info:      Flags: 0x3
info:      Memory Type[0]: Property Flags = 0x1
info:      Memory Type[4]: Property Flags = 0xc1
info:    Memory Heap[1]: 
info:      Size: 7909 MiB
info:      Flags: 0x0
info:      Memory Type[1]: Property Flags = 0x6
info:      Memory Type[3]: Property Flags = 0xe
info:      Memory Type[5]: Property Flags = 0xc6
info:      Memory Type[7]: Property Flags = 0xce
info:    Memory Heap[2]: 
info:      Size: 256 MiB
info:      Flags: 0x3
info:      Memory Type[2]: Property Flags = 0x7
info:      Memory Type[6]: Property Flags = 0xc7
Ddoitsujin maintainer 2020-01-14 github

Well, what's your problem now? Everything seems to be working fine according to those logs.

Again, if it doesn't, and if the game works on Linux, I have no interest in looking into it since the chance of me being able to fix it are exactly 0% anyway (Windows-specific issues are always either driver-related or have to do with the ecosystem itself, like the game using libraries that are inherently incompatible with DXVK). There's just nothing we can do about that.

as i sad, apitrace ggive me no logs at all

Yes, that's correct. apitrace is supposed to give you a .trace file, not logs.

SSilentWarrior1 2020-01-14 github

Well, what's your problem now? Everything seems to be working fine according to those logs.
my problem is that the game cann't launch with dxvk.
my system is win10 x64 1809

as i sad, apitrace ggive me no logs at all
Yes, that's correct. apitrace is supposed to give you a .trace file, not logs.
and no ".trace" files either nor in game, nor in apitrace folders
so, the conlusion is that this game just don't support dxvk?

KK0bin maintainer 2020-01-14 github

and no ".trace" files either nor in game, nor in apitrace folders

Again, check your desktop for the apitrace

SSilentWarrior1 2020-01-14 github

damn, you're right!
i've uploaded this trace: https://anonfile.com/7bA3I2M7n6/Shroud_of_the_Avatar.5_7z

KK0bin maintainer 2020-01-14 github

Nice file hoster. Downloading that 50mb file is taking me about half an hour because it's limiting me to 60kB/s

The trace replays just fine with DXVK which confirms that the crash comes down to something on Windows being incompatible with DXVK. This can't really be fixed.

Ddoitsujin maintainer 2020-01-16 github

Works on Linux, so yeah, can't really do very much here.

KKein 2021-02-19 github

I'm having similar issue with Untiy 2019 player on Windows 10. Is there any way to disable nvapi workaround in Windows?

DLLs