The apitrace replays fine.
If this doesn't happen with 1.5.2 and a recent wine-tkg build, what exactly are we supposed to do? Sounds like the issue is already fixed and/or not our bug to begin with?
Do note that many games require native d3dx9 and d3dcompiler DLLs to function properly on wine with DXVK, even if they work without them on wined3d. We do not plan to work around wine's d3dx9 bugs.
You are right switching to a wine 5 tkg resolved the issue with lightmap rendering.
Also I noticed that there was missing rendering pass before. The map were saved after one pass and there was multiple other pass to do for smaller object.
Using Proton 5.0-1, TM Nations Forever crashes on the first frame for me unless I set Shader Quality to PC2 or Lightmap Quality to None. Additionally, with lightmaps off, the built-in benchmark only gets 10 FPS, compared to 30ish with PROTON_USE_WINED3D=1.
qwerty@qwerty-Inspiron-3520:~$ apt search mesa-vulkan
Sorting... Done
Full Text Search... Done
mesa-vulkan-drivers/eoan-updates,eoan-security 19.2.8-0ubuntu0~19.10.2 amd64 [upgradable from: 19.2.8-0ubuntu0~19.10.1]
Mesa Vulkan graphics drivers
qwerty@qwerty-Inspiron-3520:~$
Additionally, the game's rendering looks significantly worse with DXVK, I'll post screenshots soon.
I know Ivy Bridge support is barely existent, but if there's anything I can do to help get things not crashing, and maybe even comparable to WineD3D, just let me know. :)
On Ivy Bridge you're better off using wined3d. We do not plan to support GPUs which don't have solid Vulkan support.
Now on UHD 620 (upgrade, yay!), but right now can't get in to launch in current Proton at all, even the config screen won't launch (page fault is shown in Proton log).
Fixed my general crashing issue (had to reinstall some system libs). If there's anything I can do to help with the crashing after the first frame, let me know. :)
Seems to be working fine on my RTX 3060 mobile (Asus G14 2021) with latest Proton, this issue is most likely fixed.
Now I can't reproduce this issue either. Updating packages fixed it at some point.
I'll close this then. Reopen if the issue comes up again.
Again, this is a issue originally reported in #1363 by @ThisNameIsntTaken and me. We noticed this crash with the second DLL @Joshua-Ashton posted in the reference issued as a test fix for it, but it might not be the direct cause.
I could only replicate the crash with the referenced DLL. The issue is gone for me on DXVK 1.5.2. @leucome gave some insight about it:
However, turning down the shader quality to PC2 seems to be a workaround, according to @ThisNameIsntTaken:
He/she had success fixing the issue completely after updating Wine, too:
Software information
TrackMania United Forever. Very High preset with all the post process effects enabled.
System information
@ThisNameIsntTaken specs:
My specs:
Apitrace file(s)
Log files