protonscr

[d3d9] Jade Empire rendering issue

dxvkclosed
doitsujin/dxvk#1398 · opened 2020-02-04 by WinterSnowfall · updated 2020-02-04 · 4 comments · github
WWinterSnowfall 2020-02-04 github

jade_empire_dxvk

I've recorded the issue in the game's main menu, but the same behaviour shows up during the actual game as well.

Jade Empire main menu with dxvk
Jade Empire main menu with WineD3D

The second video was recorded in the same Wine prefix, after uninstalling dxvk.

As a side note, I also get extremely similar artifacts in The Witcher EE (this time only in game, the main menu looks fine). Other Bioware Aurora engine titles may similarly be affected.

Both Jade Empire and The Witcher EE work fine in a clean Wine Staging prefix (with a slight CPU affinity issue affecting Jade Empire, but that's beside the point).

Software information

Jade Empire (GOG version, with the latest official patch).

System information

  • GPU: GeForce GTX 1070
  • Driver: 435.21.0
  • Wine version: 5.1 Staging
  • DXVK version: v1.5.3

Apitrace file(s)

JadeEmpire.trace.tar.xz

Log files

Mmisyltoad 2020-02-04 github

435.21.0

Please update your drivers.

WWinterSnowfall 2020-02-04 github

435.21.0

Please update your drivers.

Ok, I'm on 440.48.2 now and the issue is still there...

Mmisyltoad 2020-02-04 github

Looks fine for me on master although I did have some work in my tree that may affect it (I pushed that now)

AMD:
image

NV:
image

I don't see any validation errors that could be the cause of what you are seeing.

Can you try on master?: https://git.froggi.es/doitsujin/dxvk/-/jobs/1132

WWinterSnowfall 2020-02-04 github

Thanks. Not sure what your latest changes were, but it's looking good for me too now. And I also tested The Witcher EE, and it looks good as well, the very similar noisy textures issue is gone. Next time I'll be more patient to wait for the next release, I guess :).

Nothing extracted yet.