protonscr

[d3d9] The Witcher: Enhanced Edition missing textures

dxvkclosed
doitsujin/dxvk#1399 · opened 2020-02-04 by das-bub · updated 2020-02-04 · 7 comments · github
Ddas-bub 2020-02-04 github

Hi,

this game worked almost fine with v1.5.2, but with v1.5.3 and master there are barely any textures left.

wined3d:
witcher_wined3d

v1.5.2:
witcher_v1 5 2

v1.5.3:
witcher_v1 5 3

Software information

The Witcher: Enhanced Edition off of GOG, all settings maxed except for AA.

System information

  • GPU: RX 570 4GB
  • Driver: Mesa 19.3.3 RADV
  • Wine version: wine-tkg-git, staging 5.0
  • DXVK version: 1.5.2, 1.5.3

Apitrace file(s)

Log files

Ssoredake 2020-02-04 github

Game renders fine with proton and dxvk 1.5.1.

Ddas-bub 2020-02-04 github

Renders the same as 1.5.2 for me, as in the sky is blue and the clouds invisible.

Mmisyltoad 2020-02-04 github

This should be fixed as of 08fc5342a92c57fdd9008e60f357b8baa80cd867

Ddas-bub 2020-02-04 github

Yep, can confirm, it's back to rendering like 1.5.2, thanks.

WWinterSnowfall 2020-02-04 github

Regarding the missing sky textures, not sure if it will help, but turning down the visibility range to average seems to fix it. I'm also seeing a "pure blue" sky with the visibility range on high.

Mmisyltoad 2020-02-04 github

I'm also seeing a "pure blue" sky with the visibility range on high.

Can you make a separate bug for that if it is our issue? :)

WWinterSnowfall 2020-02-04 github

Can you make a separate bug for that if it is our issue? :)

Sure, will do. In fact, expect a couple of d3d9 bug reports in the coming days :).

Nothing extracted yet.