protonscr

Saints Row 4

dxvkclosed duplicate
doitsujin/dxvk#1403 · opened 2020-02-05 by NikoBellicRU · updated 2020-02-07 · 4 comments · github
NNikoBellicRU 2020-02-05 github

Hello im having a problem in this game for a long time and aparently this got semi fixed on the vulkan beta driver but the bug its still there but now only see it from a bit further away, also this bug is in saints row 3, here's the problem:
https://github.com/doitsujin/dxvk/issues/1136

In the game at night it glitches dark artifacts and day white artifacts, also i dont have that problem on driver 415 /steamos.

System information

  • GPU:GTX 670
  • Driver:440.48.02
  • Wine version: Proton 4.11-12 latest
  • DXVK version: 1.5.1
Ddoitsujin maintainer 2020-02-05 github

SR4 has always been broken for unknown reasons, and I don't plan to spend any more time on it. You can try setting d3d11.invariantPosition = True in your dxvk.conf and see if that improves anything.

also i dont have that problem on driver 415 /steamos.

Kind of sounds like a driver regression then.

NNikoBellicRU 2020-02-07 github

Dude you are awesome that worked flawlessly no more glitches can you merge that into next dxvk release?

Ddoitsujin maintainer 2020-02-07 github

So that setting actually worked?

I can add an app profile to enable it by default, yes. Is the executable name SaintsRowIV.exe correct?

NNikoBellicRU 2020-02-07 github

Yeah i was surprised too im having this issue for a long time but its all runing fine now with that setting, i played for some hours didn't saw any glitches, i have this on my dxvk.conf file:

[SaintsRowIV.exe]
d3d11.invariantPosition = True

Also like i said before saints row 3 has the same issue and now both dx9 and dx11 work fine too with this config:

[SaintsRowTheThird_DX11.exe]
d3d11.invariantPosition = True

[SaintsRowTheThird.exe]
d3d9.invariantPosition = True

Proton versions

Upstream links