SR4 has always been broken for unknown reasons, and I don't plan to spend any more time on it. You can try setting d3d11.invariantPosition = True in your dxvk.conf and see if that improves anything.
also i dont have that problem on driver 415 /steamos.
Kind of sounds like a driver regression then.
Dude you are awesome that worked flawlessly no more glitches can you merge that into next dxvk release?
So that setting actually worked?
I can add an app profile to enable it by default, yes. Is the executable name SaintsRowIV.exe correct?
Yeah i was surprised too im having this issue for a long time but its all runing fine now with that setting, i played for some hours didn't saw any glitches, i have this on my dxvk.conf file:
[SaintsRowIV.exe]
d3d11.invariantPosition = True
Also like i said before saints row 3 has the same issue and now both dx9 and dx11 work fine too with this config:
[SaintsRowTheThird_DX11.exe]
d3d11.invariantPosition = True
[SaintsRowTheThird.exe]
d3d9.invariantPosition = True
Hello im having a problem in this game for a long time and aparently this got semi fixed on the vulkan beta driver but the bug its still there but now only see it from a bit further away, also this bug is in saints row 3, here's the problem:
https://github.com/doitsujin/dxvk/issues/1136
In the game at night it glitches dark artifacts and day white artifacts, also i dont have that problem on driver 415 /steamos.
System information