This is some form of build issue on your end and I have no idea where/how/why you're going wrong.
As for D3D10CoreGetVersion, that is a genuine issue.
I've done an implementation of D3D10[Core]GetVersion and D3D10[Core]RegisterLayers needed for Crysis here:
Crysis x64 dont start in dx10 mode with error about no entry point in procedure D3D10CoreGetVersion in d3d10.dll.
You need both d3d10.dll and dxgi.dll to run the game. Just d3d10.dll isn't enough.
Turns out that the game will always load d3d10.dll from System32/d3d10.dll, which will then load the local d3d10core.dll and query that func.
It does actually work with that PR though magically.
My builds still not working.
Could you post links with information how to build dxvk with Microsoft Visual Studio?
@ptrb78 https://github.com/doitsujin/dxvk/blob/master/README.md#building-dlls build requirements are listed in the readme
My problem was a build issue. Closing.
d3d10.dllx3 2020-02d3d10core.dllx1 2020-02dxgi.dllx1 2020-02
I cant run several(or any) games on Windows.
Games tested: Crysis, System Shock 2, Unreal Gold.
I use Archlinux on virtual machine to build dxvk.
i use Tk-Glitch repository to build mingw.
System information
Edit: No problems with officialy released binaries (1.5.4) in dx9 mode. Crysis x64 dont start in dx10 mode with error about no entry point in procedure D3D10CoreGetVersion in d3d10.dll.