Can you give numbers?
I made 14 tests through bench in TrackMania United Forever option
first 3 with 1.5.4.r34 and other 3 with 1.5.4.r38 then 4 more each again
(without editing options, just by dragging and dropping dxvk files)
dxvk-git-1.5.4.r34.g7d3ec74b - 206 207 206 207 205 206 206 (~206,1 fps)
dxvk-git-1.5.4.r38.g4cf3ef53 - 167 166 167 166 166 170 167 (~167,0 fps)
upd. and dxvk-git-1.5.4.r35.g50cf3a46 - 170 166
*couple logs in links
In TrackMania, the framerate really depends on the environment you are playing in.
In NFS Most Wanted 2005, the fps went from 94 to 74.
Vindictus has a framerate cap of 60, but it drops a lot more often than it used to.
The build above doesn't seem to change anything.
Please make a separate bug that's something different entirely
This perf regression should be fixed in master now,
Indeed, performance is back to normal.
Nothing extracted yet.
While testing the Vindictus issue I reported on the D9VK bug tracker a while ago, I've noticed that the game runs noticeably slower than it did a few weeks ago when I last tried. After doing some digging, I found out that the commit causing the problem is 50cf3a4.
I've tried a few other games as well, and some of them also took the 20-25% performance hit.
Other than the games listed below, I've also tested Borderlands 2, that one doesn't seem to be affected.
Software information
Vindictus, NFS Most Wanted 2005, TrackMania United Forever and potentially many others.
System information
Apitrace file(s)
Log files